Satisfactory bus layout. The icons may look and act a little funky for now--draw.

Satisfactory bus layout Each Bus 'Head' will be about 6 chunks apart, with science bus sub-factories going south of the science bus, and mall sub-factories going north of the mall bus. That's true, factorio you needed a dozen factory/smelter or more to generally saturate a belt. Due to the mechanisms of Splitters, the machines closer to the source will A guide looking at a highly scalable, compact, bus/feeding system with vertically stacked conveyors. I think balancers work well for a main bus layout / look good in factorio. With off-shoots that shuffle items in and out of the main bus along the way. In both: Multi-level construction becomes a headache when the whole area near the bus is so filled with elevators it becomes difficult to navigate. SaLT (Satisfactory Layout Tool) is a tool for designing factory layouts in a 2D environment (replaces graph paper, excel, etc). I would have actually expected a vertical bus using conveyor stackers. I think you will find my upcoming video (part 4) very interesting on the results of that style of layout versus the side-by-side style I used. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others! Here's where I first use a bus layout, although I actually use a 2-Bus design: Science Bus on the south, and Mall Bus to the north. So that's 6m between pairs of belt stacks. 0. Coming from Factorio I really enjoyed the main bus layout since it kept everything neat and manageable. Build 1-2 more floors and make the bus shorter, realized building up was an option way too late Use 3-belt walls to align everything so basically how it works is you just zig-zag the materials up or down like so, allowing for an infinite bus as long as you have the materials. 1) Early game- managing a limited amount of parts and power and teching up to T3 ASAP for Hypertube/Coal and T5 for trains Travel between factories is also not really an issue with hypertubes and later on trains and drones provide an easy solution for long distance high and low volume transport. The only massive downside is that it takes a lot of time to extend, especially in the end. This started as a help & update subreddit for Jack Humbert's company, OLKB (originally Ortholinear Keyboards), but quickly turned into a larger maker community that is DIY in nature, exploring what's possible with hardware, software, and firmware. For water, place 2 pipe supports going a little past each intake for the water, then oncr you place a pipe between them you start lining up pipe splitters along the long pipe to break it up as many times as you have generators, as long as the amount of water across the board is on or above the water needed the water will get in just fine. -How would the floor layout of the factory look? Please give an example: first floor ingots, second floor rods, third floor plates, 4th floor reinforced iron plates? Share Hardware and software maker community based around ortholinear or ergonomic keyboards and QMK firmware. Cost: 98 Rods, 106 Iron Plate, 98 Concrete, 330 Alclad Sheet, 16 Plastic, 32 Copper Sheet. Sep 21, 2021 · I've been trying different ways to get a main bus working in Satisfactory since I started playing it last year with no luck. Jul 3, 2020 · 6-to-16 Coal Generator Layout For a quick maths recap, coal generators take 15/sec coal and 45m³/sec water at full bore, and the common recommendation is 3 extractors to 8 generators (360m³/sec water). io is a weird program in some ways, frustrating in others--but overall I think it'll get a lot of the job done and help us all have neater, tidier layout diagrams for our builds (and roadmaps when something goes horribly wrong and we have to trace back to where we screwed up). Jun 19, 2020 · You have the main bus and you split lines off it into a manifold. Sep 8, 2020 · Crude Oil to Fuel Super-Efficient Build Guide Epic Steam EA EX Beginner Rectangle Manifold 161 foundations . io/ Satisfactory Accounting - tool helpful with balancing consumption and production, both analysing existing setups and planning new ones. Obviously as Satisfactory is a sandbox game there are many, many ways to accomplish the same thing so I’m always up for hearing input/alternatives. Satisfactory you need 2. In this video, I show you my main bus design. This has 3 stations in a repeatable chain that merge back into a single ramp for returning to the track. Each bus produces its own intermediate products. Blueprints make BUS building a LOT less tedious now! However, doing it RIGHT will still save you a lot MORE time!Satisfactory is a first-person open-world fa Jul 18, 2020 · In Satisfactory that item is only going to get used in 2-4 recipes (not counting alt recipes). Using just one belt to feed all konstruktors and not splitting the resources equally (saves a lot of space and time) Oh that‘s fine, but when you are at such a early stage in the game you will find yourself redesigning your factorys probably many times again in the Future because of restrictions of power Limit, smaller Miners, etc. You must build the small segment between blueprints. So have containers next to the bus. a. By analyzing the data gathered from question the questionnaire, the following results were obtained: • • Hypothesis 3 The first services (such as the price of ticket, behavior of bus driver service inside and outside the bus (comfort, cleanliness and air condition, layout of bus stops and route safety) has the highest response (95. It is the opposite fill method to the balancer. Related Satisfactory Sandbox game Survival game Gaming forward back r/SatisfactoryGame This is a subreddit for the game developed by Coffee Stain Studios currently in Early Access. Mar 25, 2019 · I posted a clip on youtube about a main bus system I designed for the Satisfactory game. force me to widen the bus's reserved space on each side on a regular basis. I keep all of my tier 1 iron plates, screws, wire, quick wire, copper sheet, steel, etc on the first floor of my factory. About: Using the tool you can experiment with different designs to create an efficient and aesthetically pleasing factory; or make a mess, your call. Planning to start a new game. Design your factory with resources or output first. Key elements to this design was future proofing, easy setup and expand-a Satisfactory Main Bus Tutorial. k. So in Factorio you have limited space, more items moving, going to more locations. I tried a few different main bus designs and this one was the one I sticked with. I see lots of folks on this subreddit (and recently edberg on twitch) starting out clearing a huge area and setting up busses, and then buring themselves out on it. We are feeding the bus and it is never about storage. TotalXclipse 184208 2021-05-02 Thanks for the update! I took a look at your layout/format with the splitters all in a row. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. From splitting of to integrating new goods back into it. I think you don't see main bus builds in satisfactory is because they don't work very well for this game. Jul 22, 2022 · The aim of this Satisfactory, factory layout is to help you build a rotor factory, producing 10 rotors per minute. There is one foundation between each stack, and i leave the lowermost two belt stages empty so that i can easily have belts from/to production lines crossing below. I have a few questions regarding this system I can't seem to find info on Is there a consensus on the efficacy of a main bus? is there another system that works "better" What goes on the main bus? ex. This build is part of our super-efficient build guide series. With a multi-level layout, this can be as often as a widening (adding a new tower on each side) every six-foundation segment. You play as an engineer on an alien planet as part of the ‘Save Hello everyone, I am, let's say relatively new to this genre, only had a 5 hours in factorio, and only like 40 in this game. Dec 30, 2022 · A complete set of blueprints to create a power plant based on the Refined Power mod. theres no complex math for splitting or anything as long as you have an equal material per minute on your bus compared to the total materials consumed per minute on all floors. I put the floor down, then get a power line in, then build some railing across the center. Aug 3, 2019 · In this video we are checking out my Main Bus design with open top production floor. Just consider them temporary. Nov 14, 2022 · The aim of this Satisfactory, factory layout is to help you build a rotor factory, producing 10 rotors per minute. Inspired by StudleyKansas's Youtube Video (Satisfactory Main Bus Tutorial) Manifold, a. io) for more detailed planning and readability, then I use AutoCAD for final layout drawings if I’m really getting into it 🤓 Nov 29, 2022 · 5 PERFECT Starter Factory Layouts You NEED! | Satisfactory Update 7 (Beginner Guide)Join my Discord and help grow a community around all things automation ga The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. Jan 1, 2021 · Or use a bus layout. I am sure others will have different reasons why, but the consensus is that belt buses may be good for Factorio, but they don't work well in Satisfactory. Have a look: This design has been improved, see here: https://youtu. This is a subreddit for the game developed by Coffee Stain Studios… Nov 19, 2022 · Main bus (mk5) with top return with the end supports. It gets crazy trying to pull some items off the bus and makes some really ugly angles. I've finally found a way to get a main bus to work well with Satisfactory and wanted to share it with you guys. TotalXclipse 151493 2022-07-22 When the bus is under early construction there might not be an obvious place for a centralized storage or you just don't wanna build it yet (perhaps waiting for programable splitters). I try, or at least want to try, to create a main bus system, but, never doing this before, and due to the reason, I couldnt find any good tutorial on how to create a bus system, I watched a few videos on YT. Trains are probably the simplest. Includes a downloadable offline . That's your main bus. TotalXclipse 151511 2022-07-22 Nov 26, 2022 · This guide is about making good choices for transportation. Have them at the factory exits. Oct 11, 2020 · Reinforced Iron Plates Super-Efficient Build Layout Epic Steam EA EX Beginner Rectangle Mixed 56 foundations This guide will show you how to build a clean and compact reinforced iron plate factory in Satisfactory. Where I use a bus system I run a pair of stacked belts 1m apart, because I don't like splitters and mergers clipping into adjacent belts, and I allow 6m between pairs of belts. That's because you need 1m to curve a belt into a lift, merger or splitter, you need 4m for that lift, merger or splitter and 1m to curve out. to help pioneers calculate production, design production lines, build factories and transportation networks, and much more. There's a lot of effective ways to build a "main supply line", so to speak. Next build factories on the sides that will pull things off the bus and add new things onto the bus, using lifts to get the high up things, and mergers/splitters to attach to the bus. This layout aims to produce fuel from crude oil efficiently, following the super-efficient build guide series. With enough train cars, you can just make a loop around the entire map, loading and offloading containers to supply factories. This particular setup is just for sorting raw materials. You don't need to do this in Satisfactory, the tech tree is so much less complex than Factorio, there are a lot of players who don't even bother with The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. Slower to build (mostly because getting splitters/mergers to be correctly aligned in 3 axes takes forever) but you never need to tear anything down. Then run that stack of belts in a straight line for a long ways. Having chosen three partitions (C, D, E), I've designed a Factorio-inspired "main bus" style of item transfer. github. Generally, there are three phases in a given run for Satisfactory. It works far better in Factorio because the world is flat, you never have to care about curves and 50ft ravines lol. The icons may look and act a little funky for now--draw. The only two hard requirements for any given layout are that each gen isn't underfed water/coal, and each pipe never exceeds 300m³. A collection of powerful tools for planning and building the perfect base. I'm pretty late in the game and have around 40 trains. Myself, i use a bus consisting of five stacks of about 11 belts each. Now I was wondering if there's any layout tips of production lines that are optmized and maybe scalable? I'm tired of my standard, very space inefficient layouts and want to have a solid start from the get go. exe. Items leaving stations in area A (image above) move in a straight line toward area B (the outbound line heading to the advanced facility). Helping you learn tips and skills to better your own factories. In factorio a bus is awesome to keep things organized and avoid getting things in each other's way, in satisfactory you can always just build a bridge. are rotors worthy of their own belt? I am, I just don't see the need to do this in Satisfactory. Traffic hasn't been an issue and signals work just fine. 8%) as Leave a LOT more room between rows of machines and between the machines and the bus. If you aren't familiar, main buses are a way of organizing your base that make it easy to work with, easy to expand, etc. So the Issue with doing a bus system in satisfactory is that miners output at the same speed as the belts move it, with no easy way of upgrading the belts. But I absolutely refuse to do a main bus for Satisfactory These are very short trains, but the same layout can work with very long trains. All trademarks and registered trademarks present in the image are proprietary to Coffee Stain Studios. edit: fixed broken link. and in Satisfactory you have more space, less items moving, going to less locations. Satisfactory is a numbers game, so I've crunched a lot of numbers for you to help you understand your options, how to score the costs and the benefits, and how to make a more informed choice that you can be happy with. Hi guys, so I'm not new to the game, have my fair share of hours in it but haven't played in a while. This allows for compact building space and easier expansion. be/ZE4HRaULAn4 Satisfactory is a factory building game that set place on an alien world. If you're not familiar, a main bus is a way to simplify your factory and makes it easy to build one thing at a time and make changes/expand your base. I'll let you know once I get it all edited and redo the audio again. net (formerly draw. and as such many players consider them a necessity in a game like this. SaLT (Satisfactory Layout Tool) is a simple program to be used in conjunction with the Coffee Stain Studios game Satisfactory to assist in planning and layouts. When I do use a bus, in a group of factories, that's how I space the belt stacks. #stinarchi #satisfactory 3D Factory Planner for the hit game Satisfactory. Because the resource nodes are scattered across the map I don’t want to build a station just to pick up from a single Caterium node, but rather build a station that gathers all kinds of ore from an area and ships it back to the sorting station. I do high-level design based on satisfactory calculator or one of the similar sites, process flow diagrams on diagrams. . I can't recall seeing a post showing off a main bus in quite awhile now. It seems like a lot of people are approaching this like Factorio and thinking, right I need a main bus and I need load balancers. A follow-up to my compartmentalization tutorial, this video covers how to effectively transport and share products throughout your factory in an organized fa I use the main bus idea just stacked vertically instead of the typical 4 wide main bus in factorio, and it's typically not more than one belt in satisfactory unless the belt capacity isn't enough. 268K subscribers in the SatisfactoryGame community. I've finally come up with something that works for me and wanted to Nov 19, 2022 · Main bus (mk5) with top return. https://satisfactory-accounting. so don’t worry you cannot build „the perfect factory The constructor layout is a 5 x 6 foundations, with 8 constructors running down the two sides. The BP labeled "Complete Set" (in a separate upload) is the 8x8 blueprint, designed with the Blueprint Designer Plus mod. Cost: 50 Rods, 54 Iron Plate, 50 Concrete, 330 Alclad Sheet, 16 Plastic, 32 Copper Sheet, Inspired by StudleyKansas's Youtube Video (Satisfactory Main Bus Tutorial) Blueprints make BUS building a LOT less tedious now! However, doing it RIGHT will still save you a lot MORE time!Satisfactory is a first-person open-world fa If you want to expand something anywhere in the bus, you can just split off more rather than running a whole new line The downsides of splitting though: Splitters and balancers take up a lot of space Factories at the end of the bus might get a lower percentage of resources in a drought, depending on how your bus is laid out. Sep 29, 2021 · Hey fellers, I put together a main bus tutorial for Satisfactory that some of you may find interesting. There used to be posts showing off main busses in satisfactory when I first started. If you aren't familiar with the concept, you have a multi-lane highway of belts (getting close to 40 belts by the endgame) running straight down the middle of your base. Dec 1, 2023 · 6 October 2024: Updated for 1. I am still in process of building everything split of the main bus but so far everything works really well. It would work, but you would need to very carefully manage how much the belts are feeding to each line and remove belts entirely unless you're going to renew them further along with a merger. Added section for online resources below Physical Architecture, as these resources are maps, calculators, blueprints, etc. I'd say power is the other issue, but this can be navigated around (disconnect reactors, etc) Anyways for the issue of the bus bandwith, I personally use multi-line stacking. I want to avoid having the usual Bus-based megabases are a valid goal in Satisfactory, but I dont think they are the best starting option of first end goal in the same way as Factorio. SATISFACTORYSatisfactory is an FPS open-world factory building sim by CoffeeStain Studios. Meaning the Main Bus is way more condusive to Factorio then it is Satisfactory. TotalXclipse 233336 2020-10-11 62 votes, 12 comments. In Factorio (2D Satisfactory), where the idea of a "Main Bus" comes from, its a line that you'd send all your products down, allowing you to branch off and make side factories with said products. Resources come in the center from the front and exit the back, with splitters pulling off just whats needed to feed the constructors. May 2, 2021 · No Nuclear Waste - Nuclear Power Super-Efficient Build Layout Advanced Rectangle Balancer 612 foundations A nuclear power build layout that will provide 15,000mw with 0 nuclear waste. ufxde avmnwa xmmasyo nwjyqz lyma cdfcf cqpt mwzisg fule yfld