Mhw iceborne elemental damage reddit. Get rid of the charm and rocksteady.

Mhw iceborne elemental damage reddit If you’re before them, just use the higher damage option of the element your monster is weak to (glavenus, zinogre, namielle, velkhana,jho). But seeing how MHW changed the game up a bit I was wondering if there was something to be said about it being elemental now? I know GS can apply status effects albeit it takes a long time, But i feel with the tackle attack and true charged slash attacks you'd be able to dole out that elemental damage hot and heavy and a bit more quicker than before? So far I have only included Monsters that have been released on PC (so no Stygian Zynogre or Safi'jiiva) and if the hitzones have changed with Iceborne I used the Iceborne value. Lance attacks have for the most part a 0. Use one of them. This isn't effected by Critical Boost (I don't think it is at least) and it just has a built in modifier for elemental damage on crits. So with the iceborne DLC many weapons got some extra moves, one of the moves the kinsect got was CB and DB have over a 50% element damage spread, element phials are absolutely mental. So Flammenzahn's deals about 24 elemental damage per Because most attacks have modifier of 1. 05% effectiveness, two stars means 12. 1 Evade extender and etc etc. If you want to abuse elemental weaknesses those weapons are great. A monster might be weakest to a So many things to consider like hitzone values for elemental weakness. Fast attacking weapons like dual blades benefit a lot from elemental damage due to how it works in the game, so focusing on elemental damage isn't that bad, but in most weapons you usually want to focus in affinity/raw. This is because element applies a flat As such, we will probably see a shift back to lower damage numbers (Great Sword hits for almost 10k in Sunbreak, while Iceborne puts a 1k TCS as a "strong" hit), and less elemental shenanigans (current elemental meta has you use a bonus that gives you elemental resistance and funnel it into another skill that takes that resistance and converts it to elemental damage boosts, View community ranking In the Top 1% of largest communities on Reddit. On this run through I mainly used lbg and hammers to play the base game and most of iceborne but today,after defeating the raging brachydios special assignment , i decided to give the CB a go. A real, more valuable research for elemental SA could/should be done by Jinx&Tuna, Cons, Deaga, Vanov and/or other master hunters. Or check it out in the app stores   I learned that due to the way elemental damage worked in Monster Hunter World it was typically not worth going for greatswords with elemental damage. Special thanks and source are to: Deaga, HoneyHunter MHW Builder, Cons, TeamDarkside, Monster Hunter World: Damage Calculator _____ Worth noting is that only raw damage scales with motion values whereas elemental damage does a flat amount regardless of motion values you just have to be wary of hit zone values, (monsters are weaker to elements and the different types of strikes (blunt, slicing and ranged) depending on where you hit them), what this means is that faster weapons like dual blades and bow benefit The HH received two new mechanics in Iceborne: An echo waves "spin" and an echo waves song. Elemental LBG is unique in that most of its damage is elemental and has piercing properties, so monsters that have large hitboxes with high elemental hitzone values just get hard-countered, High Rank Kulve Taroth being an extreme example of that, but it only gets that insane in those Also really mobile while doing poke damage with this weap TLDR - Feel like a god when mastered, high damage, mechanically complex, many options in fight. Use what you want, just be ready to build a set around it. Although it seems mostly only non elemental values were changed. 0, elemental damage favourize weapons that can attack fast. This special multiplier is Elemental damage is a flat increase to any and all of your attacks that aren't "secondary". It's an addon boost dmg when using the right elements against the right monster, giving the game more depth and rewarding players who actually prepare and research on the monster they fight with. Looking at other posts, I saw some people asking/thinking/telling about how much element should they have on their weapon to meet the Elemental DPS check against Alatreon. Build for raw first, but elements are more damage. It does not, for the most part. Hitting a 25+ weak point with the correct element is always going to output a not insignificant amount of extra damage, but it's never going to be the difference between completing a hunt or timing out or anything. Elemental Light Bowgun. PS: hitzones may have a different weakness to raw than they have to elemental, making it so that with an elemental weapon you can hit other spots for good damage. the SAED attack itself does a shit load of melee damage with the 3 axe hits (which can crit and is affected by sharpness), and with optimized builds those melee hits are dealing The best defensive skill in game is Health Boost, Divine Blessing, Maisma resist against Vaal Hazaak, elemental resist, and then like stun resist and tremor resist. Elemental damage (fire, shock, ice, water and dragon) get multiplied by similar factors and get added to your raw damage above. Bow on the other hand is the opposite. Other Raw is king for most weapons in Worldborne, unless you use DB, Bow, elemental LBG, and to some extent CB and Iceborne HH. It’s not a big enough increase Outside of modding for elemental shells, elemental lancing means you can use slaplance or pokeshelling styles, as anything else won't focus hard enough on melee damage (the only elemental source) to matter. Basically only the elemental attack skills and elemental crit improve elemental damage and even then, you need to run different sets for different elements (imo they just should have kept it like in Tri where there was just a single I’ve played with elemental a bit and can say for sure it can get powerfull with LS the Anja direfang has 600 fire element base and mine currently has 690 after 2 elemental augments, some elemental custom upgrades, and 1 affinity augment, it can get higher as I don’t have the materials for the next level of element augment, and don’t have materials for more custom upgrades either. Edit: thanks for the clarification! None go abive 750 raw damage, none go above white sharpness and all of them are outclassed in elemental damage. My idea was to help with element Switch Axes and a little light into the topic. While IG can attack fast, its element modifiers are meh and its Kinsect Buffs only boost (15%) Raw. The best is probably "Deadline" with 744 damage, white sharpness, 300 dragon, high elderseal and 25% affinity. element meta is safi+teo or just the standard MT set no, kinsect deals raw damage unless you give it an element. The caveat to this is the kinsect itself needs to be buffed with slinger ammo dropped from monsters to boost the damage. Greatsword - Iceborne just made the greatsword a beast with the addition of the flinch shot right after any sword attack since your next attack would be a TCS in ANY direction. Status (poison, paralysis, sleep and blast) is a little different. Different thing is for Status is counted as elemental damage when it comes to certain armor skills, like Free element and Non-elemental boost, and it will be affected by dragonblight the same way (it removes For any of the faster attacking weapons or weapons with amazing element modifiers (Lance), elemental damage is king and absolutely worth building around. This means that e. It'd be cool if the elemental damage would build up similarly like alignments do and when the threshold is raw or element built like raw (so a raw build with an elemental glaive). It's long overdue that elemental scales with motion values like raw does, imo. The 2 piece set bonus is Critical Element. So feel free to go that route. from a raw perspective, the echo wave encores are the strongest move HH has. I can topple it about twice when before it switches into ice mode, but when it switches from ice to dragon I can never seem to topple it before it does eschaton. Ore will give more blue sharpness and I believe 0 affinity at base. Elemental hit zone values are different from raw hit zone values and element can’t crit unless you have the crit element skill on your build. Elemental builds will always do more damage, but the actual percentage increase from Raw isn’t a huge difference. In base MHW, Impact Chargeblade was king because you could drop in the elemental-less gem, stack artillery, and get KO damage in addition to damage that just outpaced elemental damage even at a type advantage. tzitzi ya ku is the best mhw monster. This only applies to elemental damage as i was not sure how to tackle stars for physical damage. There are really only 3 weapons that really want elemental damage: bow, dual blades, and savage axe charge blade. Eating elemental resist (L) from the canteen gives you +15 elemental resist for each element. The bread and butter of all of these builds are 4 skills; Rathalos Mastery: Critical Element, Increases Elemental Damage when landing critical hits Attack Boost: Level 7: +21 Attack and 5% affinity Weakness Exploit: Level 3: Attacks that hit weak spots have 50% increased affinity Last attack does a lot of damage but you end up flying in the air and far away from the monster which makes you lose damage in that time. This allows your elemental damage to deal more damage on a crit (by default elemental damage doesn't benefit from crits, only Raw damage). Unfortunately without modding, GL just isn't an elemental weapon the same way the rest of the game's weapons are. To compare, rank 3 Divine Protection is 12. This give the ore tree some viability. This was true in 4u with Steve's bow (though there were certain circumstances where It's fine. Elemental damage is a fixed amount that is added to every attack, big or small. Critical Element increases elemental ammo damage, so you pick that after elemental skills, and then just stack Affinity as close to 100% as you can get. Fully charging an overhead deals 50% more element, and a jumping wide slash can do as much as 250% more element if you fully charge the tackle before it. I've heard that elemental damage is crap on slower hitting weapons, ergo, it's not worth it on hammer, greatsword, etc, and I went through World+Iceborne and Rise without touching it. So is a kjarr bow with elemental damage boosted to the max with 100% affinity or the bow with raw boosted to the max and blast or poison with 100% affinity better? Edit: this isnt for alatreon. Make all the elements cause it really depends on the monster. I'm not seeing anything to really reflect that in the patch notes. Background: I've been playing bow for a long time now, and have gotten used to the idea that bow is a "raw" weapon; where a rapid, high raw bow ruled the meta. 7 modifier for the element attached to it. Getting more raw attack or crit is more beneficial. However I'm really curious about viability of elemental heavy weapons such as Charge Blades, Lances and Switch axes. Elemental damage isn't affected by any skill aside from the respective element attack (Ice attack, fire attack, whatever element you use) until it's orange and capped out, critical element set bonus, and very slightly by your sharpness on a weapon (maybe from the critical range too on ranged, but you should ALWAYS be at the best range/critical range with bows and bowguns so this But the meta builds, the ones that push the most damage possible out of the weapon type, will always be elemental. If a monster has a 3 star weakness, the 150 elemental damage will be increased, making the elemental weapon better than the one with only raw damage. The difference comes from their true values: endgame true raw Generally speaking, unless you're using an Elemental Phial CB (check the phials, you can have an element active and impact on a CB I. Raw wins for pretty much everything else Get the Reddit app Scan this QR code to download the app now (mostly thanks to 1-slot elemental jewels), compared to World/Iceborne at least, but still. What really makes elemental good or bad on a weapon, is how much elemental damage you're dealing per attack in comparison to the amount of raw in the same attack. They actually take pretty mediocre damage from their respective "weakness" to the point that even for elemental weapons like DB and Bow it's better to run a Blast Safi weapon than their supposed elemental weakness. it was mostly because element CBs in base world just didn't get enough element to be competitive (with the exception of the kjarr ice CB). Aerial is getting buffed thanks to the new attack along with the buffed Airborne skill. Shara has good raw too. 65% effectiveness and three stars means 18. Since non-elemental weapons already have Choosing the best weapon with elemental damage that suits your target and armor and armor skills to match can sersiously turn the tide of even the most difficult battle. If a monster has 3 stars listed, that usually means the monster's best elemental hitzone for that element will be at least 25, receiving 25% of your weapon's elemental damage. Next, MVs of weapon attacks don't factor into elemental damage, instead there's a specific elemental damage modifier. For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. There's no "build" that maximizes kinsect damage because kinsect damage is completely unaffected by armor skills or external buffs. But even on those weapons you want to go first raw, then element. Haven't tried SA yet but if element phials are as strong as they are with CB it might have a good elemental damage spread. Crit eye 7, ice damage 6, crit boost 3, blight resistance 3, etc. By the time you get to a monster that actually requires any sort of elemental damage, you'll need to build something like a CB or Bow to effectively apply that element. 2. It was instead better to focus on high raw damage. why is my maxxed out elemental damage worth less than a palico fart why do i deal less damage in a full critical element damage build than if i took a raw weapon with only 2 attack decos slotted on a fucking monster with a three-star weakness to the fucking element While you're correct about elemental being really good on db, your explanation is pretty flawed. (Made up scenario) great sword did 300 raw + 25 elemental damage in one hit, while the dual blades did 30 raw + 25 six times over. Blast is better for comfort builds and wins against monsters that aren't too weak to elemental damage. Elemental Up skills increase elemental ammo damage the most, that's why you pick 3 levels in the base game, and 6 levels in Iceborne, before any other skills. Elemental wins in single-player against monsters that are very weak to an element (>25 elemental hit zone value). Main exceptions are LS's Helm Splitter doing fuck-all in elemental damage and most elemental IG weapons simply being bad. MHW has a bloat value on elemental damage, that means the numbers you see are 10X higher than the actual elemental damage. Nerg's) down bother with increasing elemental damage for a CB. Going full Raw, I believe you deal about 5% less damage on average vs Elemental. It'll definitely function, but honestly elemental sns just isn't worth the grind. Bow gets With the Critical Element or the Iceborne-only True Critical Element Skills active, a special critical hit multiplier will apply to the Elemental portion. for some reason google docs is not letting me share the file with my working but the TLDR on average one star means 6. As a small PSA, the "3-star weakness" on Ruiner Nergigante and both Zinogres is extremely misleading. So if you have a base 5 elemental resist you can prevent the blight. I thought I read here that iceborne would rework elemental damage to make elemental weapons more effective. Generally stuff that hits often. Hi, I "recently" started playing MHW again after I stopped couple years ago( I played ~150h before, mainly CB, GS,Hammer and HBG, only the base game) . So in tiers: Almost always elemental: DB, Bow, S&S. the dust clouds do x amount of status build up however blast clouds do damage immediately. Spirit Helm Breaker actually has a negative modifier to elemental damage so the more you use LS's nost powerful attack, the less mileage you get out of the elemental damage and the heavier you rely on raw. Get the Reddit app Scan this QR code to download the app now. The only things that affect the kinsect damage are the level of your glaive (which affects its raw), the anti-species rampage skills (which affect its raw damage) and the BASE element of your glaive (that affects its element, but only for sever Still with me? Great, element is next, and it's a bit simpler. for sns, even raw can’t disregard elemental damage. It really To explain a bit more in depth: many attacks do have modifiers (motion values) for elemental damage (including GS charged attacks), so it's not totally true that it's flat damage added on but there are a few reasons why you should focus on raw instead: . Or check it out in the app stores [Mh iceborne] how is elemental damage calculated? From what I gathered it's a 33% chance to get a (elem. Elemental damage works very similarly to raw in that all the Insect glaive gets the best of both worlds with raw on the glaive itself and really good elemental damage with the kinsect. It also says Dragon is 3 stars, when it has the same damage output (Elderseal doesn’t deal any damage). "Secondary" in that, it's not a GS Tackle, an SnS attack done with the shield, etc. MHW is my first MH so I still play safe by having max HP bonus and stun immune (Play steadily and no speed kill competition) my ice weapon changed from legiana t11 to velkana T12 Most weapons are still only going to go up to element level 3 tbh. Fire has a few nice ones in glavanous and silver. There are some builds where, like, elemental can be semi alright, but if you are looking into the context of wasting time and needing to grind the best Great Swords that do have Element, tend to be just because its there. With the Legi SnS and Ice attack 6 its only 336 Raw but like 680 element(!) and I imagine other weapons get silly elemental values too. Nergigante doesn’t need handicraft and has comparable effective damage. Awakening is a skill (IIRC on the Zora Magdaros armor and a few others, You don't NEED elements, but elemental damage definitely helps. Showing slightly less damage for more grind and that’s the if the player gets attack Vx3 VIx1 and sharpness Vx1 quickly bc if they start giving up bc bad rng then its significantly worse on top of that raging gets 4 3 slot which that 3 slot could be for shaver which is nice for light weapons also if you used handicraft 5 and got purple sharpness on safi it would be better but that’s a lot Gunner Weapons in MHW: Iceborne: Trivialization . Because each weapon move has a motion value that further affects damage but this mostly affects raw, this means slow weapons that get huge motion values get a huge boost to the raw damage but hardly affect the elemental, take the shara GS it has a 540 elemental damage so 54 dragon damage on each attack, then take the dual blades at 330 dragon damage so 33 on Safi, for instance, is two-star weak to all elements but the tail has a very low elemental HZV. Thus, since a lot of individually weak attacks will apply that fixed amount many times more than a raw-wise equivalent slow and Dragon element is pretty much just like any other elements, each monster have their own weakness to certain elements. The elemental damage will also be 10% of the value listed, because MHW has a 10X bloat factor for reasons I can't explain, so you can divide that 360 dragon damage on the Actually lacking Elemental/Hidden Element is often preferred for Non Elemental Boost. Grounded damage should always be generally superior, and the fact is that grounded IG damage isn't great. I’ve made a few elemental and status glaives and id say it’s the way to go. Affinity doesn't affect elemental damage unless you are running Critical Element or True Critical Element. Go for raw. SnS isn't worth it for an elemental build. g. Both are great options for going non-elemental. You can see that the majority of the dual blades damage is coming from elemental damage and that the dual blades will do a lot more elemental damage then the great sword will over the course of the hunt. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. 7 elemental damage mod (meaning it deals 30% less elemental damage than normal), and its multiplier for Crit Element is one of the lowest in the game. The Lunastra (Styx) only has one upgrade, the "Soulfire Reach Styx". Impact SAED's got a buff with Raging Brachy armor as now you can run Artillery 5 with actual damage skills now. Get rid of the charm and rocksteady. e. Home for the Monster Hunter: World On most attacks the elemental damage on the lance now has a . The ice damage with the weapon drawn is 900 and then however much crit element and 100% affinity gives. LBG has more utility and mobility, HBG has more damage, shielded HBG is very cheesy and can kill most monsters safely in record time, but its also pretty damn boring LBG is the king of elemental ammo and is faster but deals a little bit less damage, has lower clip sizes and reloads pretty slow. Of course none of that actually matters. This Is very useful! In a build with safi Is crit useless or Is still worth cause u can crit with the raw damage? My idea Is to try an Elemental DB, i dont know which element, both Safi and Rathalos set are cool so for the First time i dont Need a layered lol. Never elemental: GS, HBG, Hammer, HH. If a weapon has 205 raw and 25 element and another weapon has 230 raw then that 230 raw should be outdone by the elemental weapon in the right matchup. " Which weapons and gear are available to you, and what monster are you hunting? For a while the Iceborne endgame meta was looking for Elemental focused, and with Alatreon you need Elemental damage to As it stands now, you’re trying for for a bit of both while also slotting defensive skills, which means you don’t deal a lot of damage or elemental damage. It's worth noting that the negative affinity and lack of sharpness on diablos weapons is a drawback. Kjarr's innate Crit Element makes building for more comfort or damage easier and better. Diablos will give a lot of base damage. . I would do the long elemental waltz if possible in the time you can't do a perfect rush. Raw vs elemental bow . Once you add in crit ele, both raw and ele damage calculations are practically the same. TL;DR: if you are only comparing peak numbers your science game is too low. So I thought we could each share our experience to see how many elemental damage you potentially need to meet the Elemental check! A non-elemental weapon has 800 base damage, and an elemental one of the same stats has 650 base damage + 150 elemental, bringing it to the same total of 800. Use the challenger charm and a mantle that either has more slots (evasion+, glider+, vitality+) or one that has a more useful effect (immunity+, dragonproof+). Elemental damage is dealt as + X per hit so the more often a weapon can attack the greater the relevancy the elemental damage becomes. Now I cant say in regards to DB how high the elements can be, but once you do full element augments (in regards to chargeblade) with full elemental attack up of that particular weapon then I feel like elemental damage is the vaguest thing in the entire game - there's no damage numbers, there's noanything, that gives you any kind of what it does. elemental shown in the stat screen is bloated just like raw. This is how So (350) elemental damage means that currently, you have 0 elemental damage and are purely doing raw damage. Alatreon weapons are generally stacked with lots of Dragon and Purple sharpness making them pretty good. Now, recall that in MHW, the elemental meta usually worked for weapons that attacked faster, such as bow, dual blades, SnS, and lance. The bloat value for elemental damage is 10, so the stats you see in-game are actually 10 times the actual value, so an ice element of 600 is only 60 true element. tl;dr: Elemental wins in multiplayer most of the time due to higher status proc thresholds. Elemental damage is essentially a flat damage tacked on top of your weapon. Just noticed that while preparing for a quest and changing my weapon, the one I choose has the element type grayed out and the damage number is also gray, which I take means that the weapon is not dealing that damage. Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. Some of my fastest hunts are swaxe built for max elemental and raw The biggest deal is that there's a broken skill called "Non-Elemental Boost" which gives a 10% bonus to raw on any weapon without an element. gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked SD Shepard has a good video with bow where he reaches an elemental cap, but it’s not the same as the cap in World that limited your overall elemental attack power, it’s a cap where based on how much element you have at base, critical element can only add up {MHW}SwitchAxe Raw damage Vs 3 Star weakness elemental? Discussion Hey y’all, so recently I been prioritizing raw damaged over elementals, but I got to a point where I need to fight 2 Bazelgeuse, considering they’re 3 star weak against thunder, should I keep trying to fight them with my current weapon that’s highest damage I believe is 735, or should I try my highest You can also do a sword slap after each overhead swing, which deals full elemental damage. More attention is being payed to elemental damage as well, which is good for the rapid aerial attacks. Are they actually useful now or is pure physical still superior? The answer is always going to be "it depends. Monster state which actually triggers elemental hitzones like baroth being covered with mud. This has 775 raw damage, 20% affinity and 180 blast. For mhw Iceborne TL;DR - Bow is no longer a "raw" weapon, nor is it completely elemental. Good luck hunting! I agree to a point. The percentage increase is to the base element, not total, so lower end elemental damage is only going to get an extra 10 points or so for element attack 4. That can almost always be the case now as long as the hitzones aren't garbage at least for weapons that do deal a significant amount of their damage through elemental damage. For example the water hitzone values of Barroths mud have been reduced from 80 to 45. The elemental multiplier isn't terrible (the partbreak modifier is), but the problem is that it is such a meager buff for a move that they advertised as having increased elemental damage (the modifiers don't even make up for the fact that 2 of the Perfect Rush' attacks are shield bashes that do no elemental damage), and the raw buff they gave Perfect Rush with the Safi Update made the Going against the grain a little bit -- the Lance in Iceborne supposedly has a 0. In terms of raw dmg, it's the 3rd highest in non elemental. 3: Elemental damage doesn't benefit from most damage increases (for example, you can eat for extra damage but you cannot eat for extra elemental damage). Iceborne buffed weapons with Elemental damage so I'm going to assume that elemental weapons that were viable pre-iceborne (DB, SnS, IG) are even better now. If you are willing to grind out the gear required for elemental (as you need at least 3-4 different bows), go for it. Ice has barrioth and valkana and thunder has zinogres all are great max critical crit boot and get element damage for some Ok, i finished up the calculations. MHW Iceborne best Elemental Switch Axe Builds (True Crit Element) 1000+ Elemental Value So first things first, Frostcraft comes from the Velkhana armor set. If Iceborne, Kjarr everything and probably Alatreon for Dragon. The first hit of perfect rush and the 4th hit are shield bashes and all shield hits on SnS do no elemental damage. atk power / 10) bonus over the raw that is changed by the monster weakness. The other two being melting grasp and karma (the first being acidic glav and the second being shara). Elemental phials are also really good now, and in certain match-ups out-damage impact phials if the elemental hitzones are good enough (fire and ice are probably the best elements to actually make an elemental loadout for). 98% effectiveness. Elemental Resist skills themselves aren't really that good at reducing damage as most elemental attacks have large portion of physical damage which is unaffected by ele resist. generally speaking blast is the best one but anything besides heal is solid really. You should compare actual kill times and damage per time. But its kinda awesome tho to see 250+ phial damage on black diablos with ice elemental weapon. 6 elemental mod in IB. So i kinda stopped using elemental and focused on impact. Now filter that through the elemental hitzone values of the monster (which are rarely above 30), and you'll end up with your lance doing less than 10 elemental damage per hit. if your lance has 500 element it counts as if it had 300 element (60%). Often elemental: LBG, CB (Kjarr Ice only). In the Iceborne patch, the elemental damage cap was increased and Elementless was changed from 10% increased damage to 5%. This is my first MH game, so I’m kinda lost when it comes to this one. Eh, don't bother with an elemental build for SnS. 5% damage reduction and rank 5 is 24%, however this damage reduction is inconsistent and doesn't increase resistance to blights. Optional elemental: LS, IG, Lance, Gunlance, Swaxe. Sheathes pretty fast and also has one of the Get the Reddit app Scan this QR code to download the app now. Elemental numbers on lances are typically much higher in Iceborne, so this element nerf brings in some interesting implications. Lance mains: Endgame lance selection and Raw VS elemental (Iceborne) Discussion If you're looking for the elemental damage then Legiana beats Velkhana for all weapons.