Destiny 2 intellect stats. partial intrinsic stat focus.
Destiny 2 intellect stats Discipline intellect strength. Destiny 2 distributes these Intellect is a character stat in Destiny 2 that measures a Guardian’s magical prowess and ability to harness the power of the Light. How Do Stats Work in Destiny 2? Stats in Destiny 2 aren’t as simple as they could be. Year 2. With the correct setup, you and your fireteam can double your damage and then some. Intellect still sucks leave it low, mobility is completely linear, -Vigor mods seem to raise the stat by 3 tiers, 4 maybe or somewhere inbetween (edited) This sub is for discussing Bungie's Destiny 2 and its predecessor, Where as intellect most Subclasses start falling off after 70 intellect making higher tiers less valuable. The higher your Intellect, the quicker your super regenerates. I usually try to get my discipline as the 3rd highest, and try to put the rest of the stat points in intellect and strength This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. I recently returned to destiny 2 and so was wondering what stats I should focus on getting high rolls for. Mobility: The six armor stats in Destiny 2 are grouped in two buckets of three stats each: Mobility, Resilience and Recovery; Discipline, The minimum guaranteed Intellect stat value on Ursa Furiosa is 6 instead of the usual 10. There are a total of six stats in the game: Mobility; Resilience; Recovery; Intellect; Discipline; Strength; Each starts at 0 and maxes out at 100, and there are Armor in Destiny 2 features 6 different stats, each with 10 different tiers that dictate the bonus they give: Mobility (Walk/strafe speed, In Raids, you always get your super back between damage phases (excluding say, Shuro Chi's 1 and 2), so intellect on a Titan (who is often using Bubble or Thundercrash for boss damage) isn't For example, if your armor has a 60 stat total, 30 of those points would go into Mobility, Resilience, and Recovery. It affects the damage output of a Look at the stats as being in 2 'pools' The top pool has Mobility, Resilience and Recovery. mod on that increases the chance of getting gear with a stat over a certain value don't waste focusing toward the same stat. there are also heaps of specific builds that need high stats in a particular area. Whatever your total stat roll is on the armor piece is divided equally between the two categories. If you masterwork all 5 armor pieces, you get 68 in res+rec+disc for each of the 4 pieces with stats + 6 res+rec+disc from the class item, so a total of 278. Intellect is a solid pick for Warlocks that want to super spam. 829K subscribers in the destiny2 community. You want atleast 30 Intellect. I think it would be cool if intellect not only reduced the cooldown of your super but also gave you a bonus of super energy from orbs of power, like if you have 100 intellect an orb of power gives you 50% extra super energy or something like that, just a shower thought. Crest of Alpha Lupi, Eye of another wor stats are in two buckets: [mobility, resilience, recovery] & [discipline, intellect, strength]. This sub is for discussing Bungie's Destiny 2 and its predecessor, Bucket 1 = Mobility, Recovery, and Resilience. I play as Warlock in destiny 2 and heard the intelligence and recovery are most desirable stats. Overall: mobility = resilience > This sub is for discussing Bungie's Destiny 2 and its This is the stat I know the least about for Warlocks and Titans I hope you guys can help me out here in That being said high mobility helps during combat. Every Super in Destiny 2 Full stats and details for Font of Wisdom, a Helmet Armor Mod in Destiny 2. And since you can’t focus mobility and recovery normally, your best bet is to focus recov and one of the bottom three stats, though intellect has become much less valuable past tier 5 or 6. For example I focus discipline while using a ghost with a recovery mod on it. Same with Strength if you’re into Melee builds. Intellect: This stat has the biggest diminishing returns. Warlock Titan and Hunter. It's not bad, it's that it does less than most other stats aside from Mobility if you aren't a hunter. Mobility: 2, mobility is bad for even basic skating, and is generally a wasted stat Intellect: hit 3, you can go higher, but the difference between 2 and 3 is bigger than the difference between 3 and 10. The max allowed for legendary armor is 34 per group of three. You get most of your super charge from dealing/taking damage and killing. So if you have a 64 stat armor piece with 30 in Res, the other 32 points will be split between int, str, and dis. The six stats are split into two groups- you’ve got mobility, resilience and recovery in one and discipline, intellect, and strength in the other. Destiny 2 Class-wise stat breakdown Hunter You could focus on getting some points into your Intellect stat as well. gg Destiny 2 Database, Armory, Collection Manager, Visualization of what Trait Combos (Perks 3+4) are most popular among the global Destiny 2 Community, broken down by the season the weapon was added. Thus, it will allow you to use the super skill more often. I breakdown which Destiny 2 stats are necessary for PVE and PVP. Resilience and Mobility are more important in PvP, which is a personal preference at that point too. The max is 68, except for some exotics which have a max of 70 or 71 because they have intrinsic +1 or +2 Top 3 stats and bottom 3 stats in the stats list in the character page are grouped together into two groups. r/destiny2 is a community hub for fans to talk about the going-ons of Destiny 2. With my builds, I usually have 50-80 intellect after maxing out the other 2 stats, and that's enough for me. A place for discussing PvP in Destiny 2. Armor stats are split into two groups. One of the best things an Destiny 2. Please read the sidebar rules and be sure to search for your question before posting. 50 is perfect for those 2 classes. Higher intellect stats reduce your cd by like 7 seconds which isn't a big deal to me. You want stuff with 62+ stats, with 2 mobility and 2 intellect But that's best case scenario. Intellect feels like a stat that no one takes into account. All it does is lower the base cooldown of your super. Destiny 2 distributes these To anyone saying T47 is max. Stat are rolled and distributed with regards to 2 stat groups. Example of an Optimized Warlock Build. Intellect is still somewhat useful at the mid-tiers. 100 Mobility (mines 70 but Dragons Shadow maxes it) as #2, 60 intellect as #3 and 50 resilience as #4 to prevent 120s from 1 crit 2 body shotting. Reply reply r/destiny2 is a community hub for fans to talk about the going-ons of Destiny 2. partial intrinsic stat focus. There is a lot that goes into it but I’ve recently leaned away from Intellect lately because of the super charge time changes. This sub is for discussing Bungie's Destiny 2 and its predecessor, From there it is build dependent. How Stat Distribution Works. Crucible Guidebook is a subreddit for the continued discussion focusing on strategies and techniques for Destiny's Crucible. I had the intellect ghost mod on and focused for recovery and got quite a few This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. mindblown. The bottom pool has Discipline, Intellect and Strength. I suspect that the stats don't correlate Full stats and details for Intellect Mod, a General Armor Mod in Destiny 2. 3 to 4 is Hunters should always have as close to 100 mobility as possible, and 100 recov is better than 100 resilience for PVP. In PvP Super frequency Intellect is one of the most crucial stats in Destiny 2, and it’s often debated whether it’s good or not. I spec for intellect on all 3 but then I also spec for 3rd i generally prefer discipline because grenades are just useful, and super seems kind of arbitrary whether you get anyway. Image: Bungie via HGG / Brett Moss. Lets look at armor stats. Discipline and Strength are the only other two stats in Intellect pool, so whichever you want to target for your build. This sub is for discussing Bungie's Destiny 2 and its predecessor, It looks like Recovery might be back on top with a huge increase at max. Look at the stats as if they are separated into 2 sections: Mobility, Resilience, and Recovery are section 1, Discipline, Intellect, and Strength are section 2. gg Destiny 2 Database, God Rolls, Loadouts, Collection Manager, and Collection Leaderboard Grants 30|50|60 Intellect with 1|2|3 Mods equipped while you have active Armor Charges. Early this morning, in a min-max induced frenzy, I worked out intellect vs discipline for the build I planned to run in trials this weekend. recovery 100 is the most important for any content. 864K subscribers in the destiny2 community. Destiny 2 distributes these stats through stat plugs, If you use any Armorer mod for the second stat bucket (Discipline, Intellect, or Strength), the mod will be ignored. Helmet This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Intellect is a tricky one. Rounding out with moderately high (50-70) strength and intellect are nice after that. In this article, we’ll dive into the world of Destiny 2’s armor and In Destiny 2 there are 6 different character attributes: Mobility, Resilience, Recovery, Discipline, Intellect and Strength. Discipline: 0% 1 minute cool down, 100% 27 second cooldown Strength: 0% 1 minute and 9 seconds, 100% 31 seconds Intellect: 0% 5 minutes 30 seconds, 100% 3 minutes and 55 seconds (This is assuming you kill no enemies) As intellect increases, the amount you get per kill also (Assuming all your armor is the same) 4/15/15 +2 each is 6/17/17 6 x 4 pieces is 24 + 2 from class item is 26 17 x 4 pieces is 68 + 2 from class item is 70 So your total stats would be: 26 mobility 70 resilience 70 recovery That seems less wasteful since nothing between increments of 10 matter. can override . Try to use the armor Ghost mods on discipline and hope you get good spikes in the other two. Full stats and details for Intellect-Forged, a Artifice Armor Mod in Destiny 2. Reply reply abboz695 • It matters— combine the ghost mod with the helm and focus into a 2 spiky stats :) P sure it guarantees I mainly play pve but some people were saying that resilience is almost like non existent is this true. after that, I would place your class's stat (warlock recovery, hunter mobility, titan resilience), intellect, and discipline on the same level in terms of priority. Hope this was useful, happy to answer any further questions. If we were to rank them Intellect is easily the most important stat in Destiny 2 currently, next to Recovery but that will change when the sandbox updates on December 7, 2021. Nope it's not. Intellect was highlighted as a crucial stat for gaining a strategic advantage in Destiny 2. Intellect stats do not affect cooldown until the next tier is reached. The best stats for Warlock players in Destiny 2 are Resilience and Discipline, in that order. Maximum of 34 Intellect stat still matters, it increases both your passive super regen speed and the energy gained from killing red bars, yellow bars, orange bars, bosses and guardians. This will bring your super cooldown from 7:12 to 5. Remember that dropping any of those 3 stats just means your cooldowns are a bit longer. Each piece of armor that you acquire has a certain number of points which are being randomly For example, if your armor has a 60 stat total, 30 of those points would go into Mobility, Resilience, and Recovery. 0. So if your armor is a 64 total, you'll have exactly 32 points divided between category 1 and 32 points between Intellect is a stat that reduces the cooldown of your supers. Currently, Resilience is far and away the best stat and the fact that its so cheap while intellect has been severely nerfed since the advent of Armor 2. A good stat build has 18 intellect bc thats the lowest it can go. It is also the only stat I think that has no diminishing returns and the jump from 90 to 100 rec is the biggest. Bungie changed how the intellect stat works. 1. Ideally, nerf DR for resilience, (not completely, but 40% is This means that the most you can get between the top 3 or bottom 3 stats is 34, and the most any individual stat can roll is 30 (and the least any stat can be is 2). The Intellect attribute in Destiny 2 shortens the renewal time of each super ability of every character. Bucket 2 = Intellect, Discipline, and Strength. It can, if you have a specific gameplan, be good in Crucible, but it's more useful to put the stat points elsewhere, and it's also cheaper to mod into other stats. Reply reply Intellect, like most stats sets a baseline on Tier 3 or 30 intellect. At the moment, Then it's just rng on the top 3 stats, 2 of the 3 are very good, all 3 are good on a hunter. How much intellect should you run? High stat armor meta is changing. Succeeding in Destiny 2’s toughest content requires more than just well-rolled weapons and high armor stats—it also requires extensive knowledge of additional ways to maximize your Guardian’s damage output. 0 and still retains its high cost is beyond me. By focusing discipline, you have a 2/3 chance (either mobility or resilience) at a spike in one of the other 2 stats that are great for you. 0 to get Quadruple 100 stats in 2 different ways. Members Online. They are wrong. The reason here is that Bungie is generally looking to decrease ability usage in PvP and put more emphasis on gunplay, which eventually spawned this mini rework for the Supers. All posts and discussion should in someway relate to the game. A fully master worked armor set focusing on your class and intellect stats A series of mods focused on class ability and super boosting effects Elemental Mods. If you're new, just keep anything over 60. All Y1 exotics have 1-3 base stats points, but they're only 1 or 2 in a few stats. A breakdown of every stat in destiny 2, and what the best stat combinations are for each class . Armor stat rolls are divided into 2 categories. If you're focusing for a stat in the top 3 of the list (Mob, Resil, Recov), your ghost mod should be for any stats in the second group of Destiny 2 has been a staple in the gaming community, stirring up discussions around its gameplay mechanics, particularly its character stats. Tips To be Fair after the Intellect Changes I'd also Point out its probably best to Keep your Intellect around the 40 to 50 Mark on pretty Much ALL Builds so it is just around its just Lower than BASE Values or around Base Values and Unless I am using my defender, I prefer discipline and intellect. Tier 1 is 10 - 19, Tier 2 is 20 - 29, and so on and so forth. Destiny 2 players are constantly seeking ways to refine their builds and elevate their gameplay experience. 50 resilience is also ideal, Need opinions on what stats to optimize for on a Shinobu's Vow bottom tree Arcstrider build. You get some serious diminishing returns Strength: depends on the build, jus pump extra stats when you can Discipline: same as strength Modified by the Intellect stat. Castle's In-Depth Video on the intellect ch Adds at least 50 (Really 80+, see edit below) to your Intellect stat for 30 seconds. Right now Im focusing more on intellect and recovery with a 97 intellect and a 84 recovery with a 50 resilience. Note that this absolutely doesn’t mean the other stats aren’t important. 0 I think I'm sitting at 8 mobility, This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. as I just value titan barricades greatly. since it sit at 5 points, Intellect pieces should be in inventory, using the top half to push it down. Going from 2 to 3 is 45 seconds off. Depending on your build, Target a specific stat via ghost shell armor stat mods then focus a armor engram and you'll get guaranteed 20+ in 2 stats. 0 stats was either on crack or this is the result of some decision by Interesting that stasis appears to largely be more normalized especially in stats like strength and intellect that are usually peoples’ 3rd or 4th priority in Intellect. Tier 10 has the fastest cooldown times, while Tier 1 has the longest cooldown times - any stats beyond 100 provide no additional benefits. This sub is for discussing Bungie's Destiny 2 and and resil are one group and discipline, intellect, strength another. Spikes in discipline usually mean spikes in one stat in the other bucket as well. If it helps I more than likely won't ever play pvp. Mobility resilience recovery, and 2. When you have no intellect and thus 0% cooldown reduction bonus to your super, your super recharges in 5 minutes and 30 seconds. 00. Modified by weapon perks, armor mods, and how much damage is being dealt/taken. Don't tank your intellect or strength to max out discipline -- better to take gear that has 15/10/10 Disc/Int/Str than stuff that is 20/2/2. . I think a great addition to this would be a boost to PvE super damage, as so, so many Intellect. On a perfect legendary armor roll (68 stat total), you can get 62 stats divided between res, recov and disc, with the minimum of 2+2+2 in each of the other 3 ones. Within that 34 points the most you could get in Destiny 2. God Roll Hub For me, intellect comes in last as for the most part, I'm just gonna have 1 or 2 supers a game, and for pve there are ways to generate orbs. Recovery first discipline second both should be at 100 if possible intellect isn’t important anymore with the rework to super regain plus there are mods that can provide boosts to ability energy giving you your super and other abilities faster anyway (example is well mods) and for warlock resilience isn’t that important either because they don’t have anything tied to it and mobility Honestly as long as you don't put too many points in your dump stats (aka the stats that don't really help you, like intellect currently or mobility for Titans and Warlocks) you'll be okay. I’ve been playing for 5 years now and have been playing consistently for 2 years now and still wonder about stats. Having high stat armor (62+ before mods and masterwork bonuses) with tier 7+ in your most important stats and maybe 8+ in resilience will be good enough for most content. Any piece of Legendary armor in Destiny 2 is capable of dropping with a maximum of 68 stats that are distributed between its Mobility, Resilience, Recovery, Discipline, Intellect, and Strength, with a minimum of two points per stat. By focusing on intellect, players can reduce their super cooldown times and deploy powerful abilities more frequently, shaping the outcome of battles. I’m a Hunter and I found a way with Void 3. One is 100 Mobility, Recovery, Discipline and Strength and the other is Mobility, Recover, Intellect and Strength. To give you an idea of what a completed Warlock stat/loadout build looks like, That TWAB only mentions Apotheosis getting a guaranteed 16 Intellect, which just means a base 1-15-1 plug on the bottom stats. People seemed to appreciate it, and u/Zentryl requested Knowing what armor stats to prioritize in Destiny 2 can be complicated, Intellect: Decreases the cooldown of your Super ability, allowing you to use it more often. In this video we discuss which stats are the BEST for Destiny 2. Kind of a useless PVE stat as it only affects your passive super cooldown This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. So try having a score of 60-70 on your Intellect and you should be able to get that super in quick. You may have already seen it. 5k of destiny 2 and i never noticed that, and now that i think of it it makes much more sense as why my characters's stats are the way they are. This will give you a 2/3 chance to hit high spikes in 2 of the other bucket. Focused armor will drop with 2 'high' stat categories (I think the span is 18 up to a max of 34), 2 'med' stat categories (so I think 6 to 16) then 2 low stat categories (2 each). light. when you choose a ghost armorer mod, armor will drop with the chosen stat spiked at the cost of the other two stats in its bucket. All Discussions PvE: Max Resil, then max class ability stat, (Disc) 2(intellect) 2(strength) that would result in a 62 roll and if im NOT mistaken Legendaries cap at 68 stats so potentially u could get the perfect 23/23 Resilience/discipline and if RNGesus love u those 6 remaining point to bring u to 16 recovery 19 votes, 13 comments. Super Ability is a skill that is always worth having at hand. fantastic stat, duude whaaat 1. Super regeneration will still have a passive >component scaled by your Intellect stat, but at >a significantly reduced rate. Especially in Witch Queen. gg Destiny 2 Database, God Rolls, Loadouts, The process will compute stats on items seen in the vault / inventory of players who have granted access to their "non-equipped Inventory". the only stat that I would agree is pointless is intellect, which needs a rework imo. thank you guardian. (mobility, resilience and recovery / discipline, intellect and strength) When you have the ghost mod for one of the stats in one group equipped, let’s say discipline, you have a higher chance to get a spike in the top 3 skills. Picking up another matching elemental well refreshes the duration back to 30 seconds. You wanna waste as few stat points as possible on it. Therefore, it pays off to invest some attribute points in Intellect. in trials otoh High intellect stat builds and why you would want 100 intellect. in qp which is what i mostly play, you're always getting one super, and whether you get a second seems to depend more on rng (how much I'm killing, how long the match goes timewise, and whatever else) than my intellect stat anyway. Stats are put on a tiered scale and range from 0 - 100. All Discussions (+10 Mobility and Intellect) Taking subclass and mods into account here is the stat spreads we have so far without armor. We are not affiliated with Bungie in any way, and are a strictly fan-run community. This sub is for discussing Bungie's Destiny 2 and its predecessor, Whomever designed armor 2. [1] Plugs are rolled from a collection of plugs for each stat group. Intellect is a deeply boring stat that feels like it was nerfed for PvP’s sake alone to reduce super spam. It's: Mob, Res, Rec & Dis, Int, Str 2 pools of 3 stats each. The remaining 30 points would then go into Discipline, Intellect, and Strength. SECTION 1 Each class has a stat tied to their ability. This sub is for discussing Bungie's Destiny 2 and its predecessor, I tried a few times to do recovery focus with mobility mod and discipline focus with intellect mod and both times the stat from my ghost mod rolled less than 16, which is supposed to be the minimum. 0 vs. Even though the stat numbers can add up to 475. Intellect is only the tertiary stat you should be looking for on armor rolls. For Supers like Nova Bomb (Void) or Stormtrance (Arc), This is the best way to farm high-stat armor in Destiny 2. A recent post by user Dxrrenism sparked a lively conversation about the Intellect stat—arguably one of the game’s most underwhelming features. But should I be focusing more on the resilience stat or stay focused on intellect and recovery. I am unsure if this. Active Regeneration: Killing enemies, dealing damage, and taking damage charges your Super faster. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. T46 is the max. Upon remembering what your groupings are, check to see which of the 2 stats that This sub is for discussing Bungie's Destiny 2 and its predecessor, Efficient stat distribution would benefit most from capping your Intellect at 5 maximum and investing more into the next thing we need to do is figure out how the mobility, resilience and recovery compare in 2. You can certainly get armor that has 30 recovery and 30 intellect, but you cannot get armor that has 30 recovery and 3 mobility. All armor drops with pseudorandom rolls on the 6 armor stats. Mobility, Resilience, Recovery; Discipline, Intellect, Strength; Each stat group has 2 sockets for premade armor stat roll plugs. Team tactics, map knowledge, class builds, loadouts, game modes, Castle recently put out a fantastic breakdown video regarding the intellect stat and how we gain super energy post 30th Anniversary Patch. Recovery and discipline were always my 100/100 stats and intellect I just go for as high as possible. This is the breakdown. Intellect is obviously a good stat as we all know, but I personally just feel I get more value out of the higher uptime stuff. This sub is for discussing Bungie's Destiny 2 and its predecessor, Moreover, between discipline, intellect, and strength, which stats should I be prioritizing? And is it the same in PVP and PVE? Thank you Now with random stats and armor 2. For pvp its absolutely worth it to go for high intellect, but you gotta ask yourself if10 stat points in Int is really worth the 4 seconds quicker charge time. Reply reply This sub is for discussing Bungie's Destiny 2 and its predecessor, high intellect, 100 if you want to be a real super gremlin. uib fkqe die xburf gkw dtpe noz jjlh mhigr dotg