Battletech faction specific mechs. Trade, trials, salvage, and captured.
Battletech faction specific mechs. (Somehow I lost six omni-mechs.
- Battletech faction specific mechs Below are the mechs that rate a 9 or 10 in the 4th succesion war to Clan Invasion time line in the 5 main factions (more I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. ADMIN MOD Lyran Specific 'Mechs . Secondarily might've been role play purposes. For instance, reviewing the entries for the Enforcer and Kintaro at sarna. They also are more along the lines of "if playing this regiment choose abilities from this list that is taken from the list available to everyone"*, rather than 40Ks each subfaction gets its own unique rule. I figured the easiest way for • Faction-specific light mechs for their garrison forces, like the FedSuns Valkyrie, FWL Flea, Draconis Combine Jenner, Lyran Commando, etc. Less serious? Memes and quotes. there aren't faction specific rules. There are very few faction specific Mechs, if that's what you're asking. Are these two mechs used by specific factions and only in certain eras? Just curious, as I love lore and I’d like to field a lance that’s faction related and era appropriate. Take the marauder mech for example. To start just get some mechs you like the look of. The ones I have the most trouble with are ones where the expectation is you purchase a set of faction specific models, and play that faction and those models weekly. Hello! Im just about to get into battletech and bought myself asmall force of around 30 mechs and vehicles. BattleTech - The Board Game of Armored Combat » ; BattleTech Game Universe » ; The Inner Sphere » ; Building fair lists and missions with faction specific mechs General BattleTech Discussion » Possible Mechs for future ForcePacks Faction-specific ForcePacks timestamp 2:03. do different factions tend to use specific mechs? this is a bit of an advanced question. Beyond that, the Master Unit List is considered the canonical source for determining which forces definitively had access to which units, though it's not If a faction was appealing in one era and not another? Then okay. Total purity. The Inner Sphere, notably House Kurita, went through a crash course in appropriating Clan designs in home built Mechs, making knockoffs of recognizable Clan equipment that may or may not have given a lot of teething issues due to the barely understood tech. Example: clan emerald chicken warriors prior to the invasion were notable for preferring the summoner, hellbringer, and kit fox. How to choose factions for a set of minis Home; Help; Login BattleTech - The Board Game of Armored Combat » BattleTech Miniatures and Terrain » BattleTech Miniatures » How to « on: 26 June 2016, 15:45:16 » I am just getting in to alpha strike and I was able to get a good set of minis: 24 clan mechs and 42 inner sphere units Typically in the Clan Invasion only the Clans had Clan Mechs, but there were some stolen or salvaged Mechs used by the Inner Sphere. looking at mostly common mechs (as opposed to faction specific/rare mechs). After that there are a lot of short range speedy mechs. Vehicles tend to greatly outnumber mechs. There are tables you can roll a dice to see what mechs you get out of a factions common mechs, but again, I wouldn’t worry about that until you understand the basics of the game. A lot of people like to play fluffy, restricting themselves to the units available to their faction at the specified era, but it isn't required unless you and your opponent decide to enforce it. Any of the classic "bug" mechs - Locust, Stinger, Wasp, etc. If you want to play DCMS for their fluff, then you also get the fluff that says that their If you want mechs that solely exist within one faction that's gonna be a small list. But you still might only have one or two "faction specific" mechs in a All things BattleTech, including the tabletop games, miniatures, fiction and video games. The Army Reports give a really nice rundown of some of the mechs your are most likely to see in any given Great House BEFORE the Clan Invasion. A high MRB rating will earn you respect from fellow mercenaries and MechWarriors-for-hire. Very few of them are commonly used by only one or two factions. Also, the box has 24 'Mech, which is less than 5 'Mechs per faction (one has to do with 4, unless you include the BattleMaster, assuming even split). So if you really want to build a faction-specific force, you'll want to build a faction specific force in a specific era Hi guys, As I grew up playing MW but not knowing deep lore, I need some breakdown on the pros/cons regarding which houses/factions I should try to maintain a decent rep with, which factions to strongly consider farming for and which factions are just straight up not a good deal. Yes, you can make it up as you go along. Battletech has factions, but they don't determine what units you can/can't use or what your most effective strategy might be. Sarna's writeups for specific Mechs will sometimes mention a certain machine or variant is used by a particular house, clan or unit. I choose the mech over the usual faction affiliation in those instances. If you were to create a military force to represent one faction, Jade Falcons currently 54 omni-mechs and 150 elementals. The rarity is thus expressed in how likely it is to get rolled on the chart, meaning you are really happy if you roll a clanbuster special config in that battle. Navigating between the threads of politics is crucial to surviving the struggle. I know I am probably buying too much, but I really like to have material to choose from. Yes, if you were building a battalion or regimental sized unit and were going for logical consistency then some mechs would be more common than others but you are rarely if ever going to have more than a company on the There are no "Faction rules" in battletech. If there's any mech in the history of Battletech that deserves a 10 on availability for a particular faction, it's probably the Blackjack and the St. Click on a link below to see more information about a specific unit, or 'mech type. Faction mechs Hi, there's a mod or a I can't comment on those specific games because I don't own them, Regarding performance I've found the the newest version of Battletech Extended runs way better than the older Commander Edition due to some under he hood optimizations so you might want to give it a second look. I still have a nearly-full collection of the standee cardboard Mechs from the 1980s and 1990s editions of BattleTech and CityTech, plus the entire 3025 BattleTech Reinforcements set (2 each of the Mechs in the TRO) that really can expand a tabletop force. Some factions or units might prefer certain types of mechs or certain types of tactics. I have decided what mechs I want (a complete lineup of all 3050 Omnis, a couple of IS Stuff and two of the new introductory boxes). Only a few specific designs are exclusive to a faction, and some Star League mechs have completely disappeared from the inner sphere. It was a big thing among fans with an ax to grind for a while, like this dude on the official forum who wanted to "prove" All things BattleTech, including the tabletop games, miniatures, fiction and video games. Hovercraft may suck on a map with lots of trees, but Factions have their own specific pool of mechs and their loadouts are the same as what you will see in their TROs. I found a 30ton Land air mech somewhere as salvage (forgot where) and have been trying to find more and bigger ones. However, I wish to do this in reverse, I'd like to filter factions by mech. They are all The 'Mech packs sell six 'Mechs anyway, and that sort of deployment could still happen. With the exception of parade colors for "THUH LORE," you absolutely do not have to follow any of these paint schemes whatsoever. Inner Sphere, basically everyone has the same tech base. personally. I find that in questions like this, it is common for people to only list the mechs that are unique to the faction, and ignore the mechs that are freaking common for everyone in the Inner Sphere. One thing we know about experts such as chess masters is they have the ability to derive meaningful information very quickly from visual patterns - in the case of your friend, they are likely very good at determining range of “overlapping threat” in a tactical sense derived from multiple pieces with specific movement curves (be they took, knight, or Timber Wolf). What mechs are worth getting to build up this army? Thanks! There are many ways to play battletech. However you can ally yourself with a faction and access their special faction stores at their HQs, each selling a specific component/weapon with ++ I went with Battletech Extended 3025 Commander’s Edition because it was the closest to vanilla gameplay while adding a ton of features that i felt were either missing or not utilized to their full potential in base entirely new Mechs and tons of vehicles. Phoenix Hawk, Shadow Hawk, Griffin, Wolverine Crusader, Warhammer, Archer Assaults are tricky because they're canonically very rare in 3025, so specific 'Mechs tend to be fielded by whichever faction can produce them. BattleMechs are combat are large mobile machines that are pilots by humans in BattleTech. Super serious about Battletech? Faction logos. Now, keep in mind, factions actually mean nothing in Battletech, other than (maybe) what color you paint your mechs, but these are a pretty nice place to start if it all starts to seem like “too much”. The reason for this is because a large-scale update has been in the works, which will Faction aligned merc units are very much a thing in the BT universe, and merc unit colour schemes range from 'sensible camo' to 'clown vomit' with everything in between. Mechs are typically used Welcome to the guide that is focused on posting best locations (planets and factions) to find various Mechs within the BATTLETECH universe. IS factions would be all over them. The true gift of the Battletech universe is that between trade, salvage, and theft, pretty much every faction will, eventually, have access to pretty much every mech. The vast number of military units, local garrisons, and mercenaries in Battletech ensure that somewhere in the borders of each great house or clan, there is probably a unit that doesn't fit the conventional faction scheme whatsoever. Mech designs have a lot of ways to spread to other factions. So 3025 has different variants then 3060, making the different eras and factions have BattleTech Campaign starter mechs is to make your company 3 lances of specific roles that you can configure how your group wants to play. As other's have mentioned you don't have to, but you could use faction specific mechs/variants for campaigns, scenarios, casual games, or whatever you have in mind. I like to use mostly mechs and variants built by my faction, with a smattering of mechs that could be justified by canon salvage and/or trade. Heck, that's the only 'mech card St. If I become an ally early with a faction, would I actually be able to afford any faction specific items? The key thing is to keep in mind the salvage mentality of the Inner Sphere. And even with things that are exclusive to one particular group or faction, battlefield salvage is universally practiced among all groups. ) On the MUL, you can filter by Faction, then by Era to see what units were readily available in that time frame. But the ‘Mechs in each unit aren’t chosen based on how well they would work together in a game. That will give you a basic idea of how common a mech is during a specific time period in a specific faction. The first post in the discussion also has a link to the full research thread. I would like to build up a collection of Clan mechs, but I honestly have no idea where to start. The RotS edition includes the Celerity, Doloire, Jackalope, Kheper, Lament, Malice, Night Stalker, Revenant, and Uraeus. mech fights tend to get most of the attention, but combined arms is very much the norm. Certain mechs are more closely associated with particular nations, but that's still a broad generalization. Instead Inner sphere mechs needed a real mechanic trying to install a weapon that must be adapted for the mech. Reply reply To deepen the rabbit hole, here's a Battletech forum discussion that summarizes someone's research on the active battlemech production facilities around 3025. All things BattleTech, including the tabletop games, miniatures, fiction and video games. Do not use spaces. Interstellar, succession, and civil wars, as well as fragmentation and infighting gave birth to countless factions, of which most are noted below. Clan mechs are clan only for a short time but after comstar whoops that ass clan designs start to spread. (Somehow I lost six omni-mechs. Our most esteemed and wise Khan Marthe Pryde did gift us five new mechs. A good way to think of them as similar to the Space Marine Legions in Heresy. I didn't see any other posts with this sort of specific info, and perhaps I'm just being dense and hit two bad systems. Now BattleTech is specifically not specific about how many mechs are produced. The tags don't get used by vanilla iirc. Both factions really provide their machines (albeit usually stripped down) to the various houses, and even Mercenaries and occasionally pirates. BFG: The AEM-002 variant carries a mighty AC20, while the AEM-004 mounts a Gauss Rifle. It has 30+ variants, but they are all sorted by era and faction flavors. In particular, the Wasp and Locust are canonically THE most common mechs in the BattleTech setting. r/ios. Some of it is based on what mechs are avalable to each faction, but these days most factions have the mechs to do whatever they want. I’ve long been interested in battletech and want to pick up a few faction specific lances. I'm glad it's there just for the extra stuff it allowed modders to do with it. I've played both and I prefer 3062 because of the ability to greater customize my mechs. For use with BattleTech, Total Warfare, Tactical Operations, and Strategic Operations. net shows they were fielded extensively by the Federated Suns, so you might try their space. I have 4. Do not feel bound in any way by these tables though. While its true that in general there are no exclusions of mechs by faction because any faction could theoretically get any mech due to battlefield salvage, what mechs were "common" to each faction is on the Master Unit List (MUL. The kuritans have jenners and panthers. It's very rare for a mech to be either exclusive or completely unavailable to one faction or another. Logged Taurevanime. Yyyyyeah, that Warhammeritis is really gonna do you in. I use a few faction-specific mechs and variants, but like to incorporate a larger mix. While these war machines have been used throughout the franchise, the ones in this category are specific to the 2018 version of BattleTech, developed by Hairbrained Schemes. Your rating with the Mercenary Review Board indicates how trusted and effective your mercenary company is. Even then they tend to be exclusive because of limited production or by being prototypes or, depending on what era you're playing, outright just So I saw here from 2 years ago that the random mechs for each faction in BEX are: Davion: Locust, Wasp, Stinger, Firestarter, Javelin, Urbz We usually don't follow Faction availability in our normal Battletech games, Alpha barring scenarios with specific conditions like a 3rd SW campaign all of our group sticks to faction/era list building. For instance, the Victor has factories in Liao space, Davion Space, and (at times) Kurita space, but is considered The art of managing a mech lance isn't just about fighting - it's about knowing where to shop for the best mechs. There are many factions in the Aurigan Reach, all with their own friends, foes, and interests. And this being battletech there are ways to explain any faction fielding any mech so long as you are in the appropriate era. However, there is one thing you need to keep in mind for Battletech: Colours and factions (and autocannon calibres, incidentally) don't real. This shows industry-wise why some mechs are associated more with one faction than another. Remember nearly all IntroBox 'Mechs are in common uses. The only two mechs I can think of that are the closest to exclusive are the Balius and Tiburon. There are some other designs that are produced in more than one location but are heavily associated with a specific faction. IE, Clan mechs can be available to IS units after the invasion but not before, etc. Ideas: Your table only has one Blackjack variant listed, and it's only rated as 7 availability. Worth noting is the fact that faction-specific paint schemes represent "Parade Colors" and that in-universe NO ONE from any faction willingly fields units painted in parade colors. I am working on painting up at least a lance/star of various units. For some reason, a secret faction of ComStar would resurrect the design in the Dark Age, refitting it with experimental and salvaged Clan technology. Clan Invasion Era (not year specific) and I believe both sides brought forces that were 100% faction/era correct. Many of the “faction specific” Mechs have alternate configurations in other factions. Totem mechs in general are rarer outside their home faction but it’s not impossible. You'll also notice that a ton of units will list 'appropriate camo' as their non-parade schemes. Considering your situation, the first unit that came to mind is the 15th Lyran Regulars. This is a setting in which with the exception of Clan vs. As others have said, it is Battletech and faction colours aren't that big a thing for most folks. Or, for that matter, would it be need to have future TROs detail small ranges of Mechs and Militia Mechs unique to each world? The reason I wonder about this is because of the number of iconic faction designs that permeate, and the eras they permeate in. faction specific, but still not that common - for the Dracs, the Spider and Atlas (yes I know they are not unique to Kurita only, but you just don't really see them except for a few factions). • No assault mechs and probably very few heavies. However, do not despair friend, there's two worlds that give you guaranteed mechs and faction stores for larger factions guarantee lots of mechs and mech parts in the All things BattleTech, including the tabletop Members Online • GP7412. It's whatever you decide works on your minis. As to the specific Mechs mentioned only the Jagermech appears on Comstar's faction list for the late Succession Wars, however that doesn't mean they didn't have a few Panthers, Centurions, or Enforcers to really sell their false flag operations when they posed as the DCMS or AFFS. 75 million credits, is there a planet nearby Weldy that sells some good Mechs? A So one of the nice things about the battletech setting is that is doesn't have much that's exclusive to any given faction in perpetuity. So I've been trying to find the planet and faction characteristics specific weapons, equipment, and mechs for shops including dlc. Basically what pete said, its not really relevant. The Lyrans have the commando and wolfhound. There's only a handful mech factories in the Inner Sphere. i'm looking to salvage Marauder 3R parts. The game uses spawn lists to determine which parts spawn where, with the principal factor being the planet's attributes (typically industry, though other factors like Star League remnants or old battlefields also play a factor. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » Most of the rest are going to be divided up to other factions for variety or because I plan to get metal mechs more specific to those factions and want other mechs to supplement them. Just try to save up some of your money when the time comes. There can pretty much be any mech in any faction since salvage/loot/trading is a thing. Might be different when running a whole production line of it but when talking about singular mechs I don't see it as an issue. Don’t worry about picking specific mechs for specific factions yet. What I still don't get: Do most of you play a specific faction (like Warhammer players for example do) and stick with that? I (along with my friend) are big fans of salvaging mechs (ESPECIALLY the cool-looking ones that have Bad Reputation) of factions that we love to hate, paint it up in our colors, and use them against the same factions that we just salvaged them from, just to spite them more. You probably have enough mechs to do a little bit of everything. 07 - Dropships (Spooky777 built a Mech-scale Dropship with internals) « Last Edit: 10 September 2023, 10:17:21 by Death_from_above » Logged Print It's not in there directly, someone would have gone through and figured out how many mechs were in each cluster or w/e. Being produced only from 3064-3078. Besides, fluff is for fun. I do like a nice camo scheme, and it has the advantage of being non-faction-specific, but equally I've always felt you want your minis to pop on the tabletop. They're completely optional though. The FedSuns/Davions have a rep for favoring autocannons, but most of their older faction specific mech veriants exchange ACs for lasers (and are consiquently generaly much better for it). I know that mechs can be stolen, salvaged, taken as spoils of war, etc but if I wish to follow the lore more closely I would like to know which factions would commonly use a particular mech. Yes, there are specific color schemes for specific units. More posts you may like r/ios. Use a different faction, or use 'Mechs other than the ones you dislike; you don't have to use the bad ones. I'll stick with the ones that are common across all of the factions as opposed to the more localised mechs, like the Vindicator or Enforcer. I’ve had a tough time finding hard information as to Marik uses these, Liao uses these, etc. Rifleman, Thunderbolt, Orion, Awesome are all ubiquitous and thus not iconic 'Mechs of any one given faction. iOS Despite what a lot of people say Battletech does have faction rules, but as they are optional and generally based on specific unit rather main faction most people don't use them. #7. This is a work in process In vanilla, any unit can spawn for any faction. Home; Help; Login; Register; BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » The size of your faction specific forces painted for different personal merc units, another 72 'Mechs set aside if I ever was to paint up my version of Honestly, the basic boxes are pretty non-specific as far as mechs go. For example, in the 3025 era the Wasp is the default trainer mech used by many pilot schools, Vindicator in the current edition of the Beginner Box is the only one in an entry-level BT product that's a little more faction specific, Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table. Every faction makes an effort to paint their Mechs in camouflage appropriate to the environment they expect to operate in just as IRL militaries do. And it goes on. There are enough ways to justify its existence in the specific case. While there are factions that have specific mechs predominately, that's how you get the crossover in "faction designs". Googling has only resulted in info for base game items. Best wishes for a speedy recovery. Most factions have their favorites of course. It's amazing and I've been loving my current playthrough. Star League mechs in particular are used by almost everyone. If you see the LRMs of a Trebuchet, they do not look very modular. And some mechs might not be generally available to certain groups in certain time periods. MasterUnitList says what factions make prolific use of specific Mech variants but it is not an exclusive list. Most mechs are pretty intricate, and trying to make a recognizable pattern for them could be a speed You *can* have more than 6 total lists, as long as they provide different types of units (mechs, vehicles, battle armor). AGOC box arrived this morning (wahey), but I'm having trouble deciding on what direction to go for a scheme. I only use mechs and variants built by my faction. They are the best. I'll follow up with the data for each faction in Is there any reason why I would want to become an ally? By the time I get a good rep with anybody, my mechs are already decked out with salvage and stuff i got from the black market. The new omnis will probably be kept by the SF, maybe given to other clans, they seem Hammerhead style of equiptment, not for sale to IS factions. The timeframe for the tables eventually evolved to include tables for 2750 Land-Air-Mech Factions and their Tech. Depends on what size pattern(s) you're looking to make and their sense of humour. One idea you might want to look into for your Steiner Lances, if you end up using mechs that aren't explicitly associated with them, would be to paint them with a base camo scheme of another faction and then make it look like some Steiner emblems were just painted over the originals, so that they appear recently salvaged and pressed into service, maybe even paint some cosmetic The size of your faction specific forces. Depending on era, there are very few Asking around for awesome Sword wielding mechs, someone in the wargames subreddit told me there is a Battletech faction dedicated to Melee combat? But I can't seem to find it. My favorite factions are a pile of shattered hopes and broken dreams in universe by ilClan. Faction specific mechs are a relatively new idea, and not in any way fixed. Please refer to rules before posting. I'm a bit surprised to find the Javelin, Centurion and Trebuchet mentioned here. It might be useful to know that most mechs are used by all factions, though much more rarely than the ones the factions can build themselves. Some are more iconic of some factions than others, but not to the point that seeing a Vindicator (a design favored in the Capellan Condederation) from the Draconis Combine or the Commando (the iconic Lyran Commonwealth light 'Mech) in the hands of the Taurian Concordat would seem Their totem mechs (Eryie/Gyrfalcon/Shrike) probably wouldn’t see many other clans using them, cause totem mechs. So run what you want and don’t worry the lores got it covered. Think we'll probably see some alternate poses of those for sure (maybe the raven and cataphract for Liao, Mauler and hatamoto for kurita, etc etc) I'd be excited to see what brand new models they'll be releasing alongside that. You don't have to assign the 'Mechs in a Level II box set to a ComGuard or Word of Blake formation. I love the Battletech Game and have recently got into BTA3062. The other factor for the legacy is its relatively limited production run. from what i read, the taurians sell the MAD-3R in their systems & faction shop. Being a merc unit, I would imagine they could have access to any battlemech outside of SLDF royal unit mechs for a given era or faction specific mechs. As for mechs and factions - it doesn't really matter - some mechs may be more common in certain factions but the ones presented in the box can be found anywhere. Yes, faction (specific House or Clan) and unit (Brigade or Galaxy, regiment or cluster, even down to battalion, company, lance or Binary/Trinary markings in some cases). It would still be a relatively uncommon mech. So don't stress. BattleTech doesn't actually have faction lists, just guidelines . The Dervish, for example, serves in all states in reasonably large numbers. Reply reply Top 2% Rank by size . Mechs in Battletech are very durable, you want to go out of your way to make it that way through roleplaying or some optional special abilities that are in faction specific books from 20 years ago. Each will be painted up in faction specific colors. I only use mechs totally unique to my faction. does this mean that they're more likely to field the MAD-3R? or will all factions use the MAD-3R equally? There's no need to play as a faction for the tabletop game, let alone use very faction-specific 'Mechs every time. Played one more time to get those last 2 factions and put it all together into this guide. Has a tendency to use irregular warfare tactics (ambushes, partisans, etc) and their faction mechs often include electronic warfare or stealth capabilities. By Christmas? Finding out their factions would be a good bet, and doing those logos. The only things specific to factions are ranks, and sometimes organizations, but both of which have plenty of exceptions. There’s basically no ‘army composition’ rules like in other war games. Cougar, Fire Falcon, Black Lanner, Night Gyr, and Turkina. No mechs are really specific to a faction other than certain variants being limited by time period and availability. You can with some work make factions restricted to certain mechs and variants and all the The 3145 TRO series gives faction-specific units. TL;DR: Battletech isn't WYSISWYG, and as long as your gaming group is all on the same page, can be played in a super-lore heavy way where you pick an exact battle on an exact date during an exact war and players are limited to mechs This means that, aside from unique variants and a small handful of unique, faction specific mechs, the difference between different factions are more about theming and lore rather than actual gameplay changes. All chassis are available to all houses in the IS. Locust (LCT-1V), the benchmark to which all scout mechs are rated, you'll find one under every rock, capable of ruining any infantryman's morning. So I have the Argo, and have been messing around a few of the stars near Weldy, but so far like 30 T Mechs are the biggest I've seen for sale. In ye olden days we did always use those mechs. I'm curious as to which factions have a better chance of giving certain gear and which factions In BT there really aren’t “faction” specific mechs. To see the formatting for a csv list of starting mechs, see the below image. Check out a free PDF preview on this book’s page. Though post-Helm variants are more or less Davion-specific. Your geese can be loose to the point of running all over the place; unless playing a specific historical scenario or campaign there are no real 'faction composition rules'. One of my favorite things to do for any tabletop game is create my own faction with their own lore and characters. For Succession Wars Fed Suns I think it's just the Valkyrie and Enforcer, and even then Lyran and Periphery forces end up with some of those before the Clan Invasion. Crusader, Stinger, Shadow Hawk, Archer, Griffen, Quickdraw, Warhammer, Awesome, Battlemaster, Cicada, Phoenix Hawk, Thunderbolt, I've seen this question come up multiple times with no one having really provided solid answers to it and I noticed that through my various Iron man games I had allied with all but 2 factions at one time or another so I had most of the data. Mechs aren't really built in 3025, they're salvaged and rebuilt. When I say "or will be", I should note that the MUL has not been updated for a few months. But the mechs themselves play the same. For example, my friend is big fan of The Punisher and Guts from Berserk. Even battlefield salvage can work to spread a design around. I know the Master Unit List can filter mechs by faction. Some of the best battle armor, combat vehicles, mechs and aerospace units this side of the Inner Sphere; Clan tech included along with some other useful 3145 items like re-engineered lasers that can cut through a lot of the advanced armor like a hot knife cutting a stick of butter. To get mechs in BTA, you need to be on a planet with a Medium or Large Population and you need to be at least Friendly in reputation with the planet owner. Also clan mechs had CASE (Cellular Ammunition Storage Equipment) that contained ammo explosions in the torso. Ives ever got in the old Battletech I want to put together faction specific lances (or at least heavily faction influenced) lances from each of the great houses for (3025) Succession Wars era play. As of FM: LA, they had exchanged a lance of mechs with the 4th Arkab Legion, their CO was leading the regiment from the cockpit of a Hatamoto-Chi. The faction-specific books should all be available in PDF format for a reasonable price. We find it adds flavor, and gets us to try out new factions and paint schemes to get the mechs we want to play All things BattleTech, including the tabletop Assuming Word of Blake's original plan to annihilate the clans was set in motion, how would their faction specific units, such as the But in hypothetical ground battle Celestials could go toe We already have a lot of the foundational mechs for those factions in cgl plastic already, some more upcoming in the mercenaries expansion. More than likely, you don't have the latter just yet. You can The Raven is a weedy little dorkus from early BattleTech, notable as one of the first mechs to use ECM and Active Probes back in the 80s. Drab Green paint scheme as a base color. The key to all this is that, rules-wise, there aren't any restrictions to what units you can field based on faction. If you want some of the more iconic mechs for a faction that's an easier question to answer. But salvage is a very real thing in Battletech, so most weird, one-off mechs can be explained by just saying your lance downed this mech and rebuilt it. BattleTech - The Board Game of Armored Combat Liberally sprinkle with Faction Specific Unseen Variants. Which factions/worlds are they found ? BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » The size of your faction specific forces; Poll. A page for describing Characters: Battletech Specific Mechs Periphery. With the Rogue Bear, Golem, and Clan Medium Armor "Bär" being faction specific to the Bears. If they are a lesser-known outfit you could fight anyone anywhere in any era without worrying too much about "violating lore". Later eras mix it up quite a bit, the Republic bought significant numbers of Mechs from Clan Sea Fox. Rather I pick ‘Mechs that I think would be a part of that faction, and that I feel like painting. Some factions use certain 'Mechs more often than others; for example, the Draconis Combine All things BattleTech, including the tabletop games, miniatures, Even if you've picked a specific faction, there's still no requirement to tailor your force to their standards, There are rules for what mechs a faction can field in the Total Warfare rulebook. Maybe pick Inner Sphere or Clan as a broad category. We are sticking to variants for ease of setup and we like sometimes suboptimal weapon load outs. For the battle of Tukayyid for example, you have points that you buy lances with, and roll to see what units are in the lance. Ives Compact, especially the BJ-3. While many mechs have a specific faction they're most commonly used by, any mech can be used in any faction with very few exceptions. I chose the IS general which gives you the most options without getting into the faction specific I am a longtime battletech player that tries occasionally to get into other games and broaden my horizons. During the Succ Wars, those were usually saved for Faction specific units tend to have similar capabilities to other faction specific units with only slight differences. The only one most groups seem to agree on is no or limited mixing IS and Clan mechs; and even that won't be relevant for all eras and factions. An ongoing project, the Random Assignment & Rarity Tables, originally known as the 3028 Random Mech Assignments & Appendix and also often called the Xotl RAT tables and by many similar names, is a freely available fan-made BattleTech resource authored chiefly by Keith "Xotl" Hann. This is taken from the various fluff books, like the Technical Readouts and the house/clan books. . most of the time you get faction mechs either through their faction store (if you like the selection) While i like BTA idea after playing vanilla Battletech it feel really restrictive in the mod. In the 3025 era, the Draconis Combine favors the Jenner, the Panther, and the Dragon/Grand Dragon mechs. As I idly browse through camospecs, I was curious what other peoples' approach Warhammer - Can be a faction specific variant if you want but everyone fields them Wasp - The bug mechs are genearlly ubiquitous among IS factions, Sarna shows the wasp as having 14 manufacturing COMPANIES so yeah it can be found anywhere. 7. Well I'll format it a little bit. Lore wise, which may matter if you want your formation to be lore faithful/appropriate and/or want to add that element of role play into your game each faction sort of has certain typical tactics in combat or approaches to military structure. Anyway, to answer your questions some: Check Camo Specs for a bunch of inspiration on different unit colors. I have a bunch of mechs in Republic, ComStar, and WoB colors, I don’t feel beholden to always have all my mechs the correct scheme, so I just use them in whatever forces if I want those Proxy is a beautiful thing, and can expand your forces without racking up the shelf storage. ) They are random tables, used in specific faction and scenarios. From the nation states of the twentieth century up to the Republic of the Sphere of the thirty-second century, BattleTech spans myriads of places and trillions of people. They're more like window dressing and flavor. You can add your own lists in the BTA_itemCollection_Mechs folder, do not use spaces in their name. Paint as many purple birds as you'd like. Paint schemes do not matter, what mechs you use do not really matter (everybody has everything, though pre 3052 or so only clans really had clan stuff). In the lore, mechs and mech vs. The only time rules for factions and unit choices come into play are almost always campaigns, and there are so many campaign modules for so many different eras and factions that 99/100 times, you're gonna be picking factions that don't line up with your paint schemes. That being said, I don't think either player would have minded if there were some exceptions. In fact, the lore supports hastily re-fielded mechs captured from the opposing side. There you will find lists by faction and date along with a number 0-10, where 10 represents practically 1 in every lance. Faction specific variants really added a lot more than I thought it would. I'm not sure if any of those mechs are favored by a given faction, if so, it may be helpful to take missions in those factions area. Grab some mechs, get a sense of the game, then you can decide if you want to build a faction-specific force or what have you. The following table summarizes which Anyone can use any mech. If you could point me in the right direction or disconfirm the rumor it would help alot! All things BattleTech, including the tabletop games, miniatures, So there's the big meme like Steiners and assault mechs, or Davion's autocannon addiction, but what are the actually doctrines for each faction? Share Add a There are a few faction specific lance formations that you can find in i believe strategic operations BattleTech - The Board Game of Armored Combat » BattleTech Game Universe » The Inner Sphere » Draconis Combine iconic Successor Wars / Clan Invasion mechs MY MAIN FACTIONS: Draconis Combine: Fifth Sword of Light Clan Jade Falcon: Gamma Galaxy Clan Ice Hellion: Alpha Galaxy. Each factions has multiple units each with their own Hi guys! I'm just starting to play Battletech with a group of friends. Objective Raids for 3052 will tell you what parts for mechs are being made for each faction. Tabletop I'm making a company of battlemechs to play in a campaign against a friend I wanted to use as many different 3d models as I could and still period & faction correct, but equal BV for each company and BattleTech - The Board Game of Armored Combat » The Inner Sphere » House specific mechs, Post-3060 'Mechs do seem like they carry enough faction flavor (and rarity) to make their appearance in opposing forces carry quite a I suppose the idea was easy access to faction specific tech and mechs via faction stores and unique missions. Awesome Falcon only mechs without the taint of other clans having used them for nefarious purposes. Etc. What you see in the lists are typical examples of 'mech availability or colours, but you're able to use whatever 'mechs, painted in All of the 'Mechs in BB and AGoAC are common to all Inner Sphere and Periphery states. Home; Help; Login; Register; BattleTech - The Board Game of Armored Combat » BattleTech Player Boards » Fan Designs and Rules » Land-Air-Mech Factions and their Tech « previous next » Print; Pages: 1 2 [3 each set should be balanced against a specific type of opponent. BattleTech needs a Random Faction Table? Roll 1d6 1-2 Federated Suns (1-5 White Hat, I think I'm gonna have to find out what factions fielded what mechs. I have thousands of miniatures, and will take different ones for every game. Yes, you can combine the two theories in one (I'm about to run a lance of former ComGuards, a Faction that is traditionally either all white or uses appropriate camo, but who now hate their former superiors due to political issues, and choose to paint their mechs however they want, One handy source is (or will be) the Master Unit List, which has a broad array of units from the BattleTech universe, and also includes a gradually-expanding set of era and faction options. Refitting a mech is like plug and play. roughly around 2866. For what factions are confirmed to have used which variants of which mechs at which times, check out Master Unit List. Force building is a made up thing in battletech. Searching the subreddit hasn't resulted in anything Choosing mechs by faction and Home; Help; Forum Rules; Login; Register; BattleTech - The Board Game of Armored Combat » Other BattleTech Games » MechWarrior and BattleTech Computer | Console Games » MegaMek Games (Moderator : Hammer) » Choosing Sometimes I just feel like picking a specific set of mechs and slaughtering That said, many units have many variants that appear in different eras, so you can find a Marauder in any era, but, say, the MAD-6L variant isn't going to appear until 3070. I currently have the 2nd release Introductory Box Set (the one with the Timberwolf). It has a pretty distinctive look and is the ultimate scout mech, meaning that it interacts with a section of optional/narrative rules that aren’t used in most pick up games. Idk many other clans that would want totem Omnis. As far as mechs go, TRO Golden Century gives them the Sun Bear (the extinct prototype of So if you look under BattleTech_Data/StreamingAssets/data/mech in your install directory there are the "mechdef" files for each mech and while this is code you can sorta figure some things Some planets where specific mechs are always for sale: Cate's Hold (Magistracy of Canopus): Shadowhawk (both versions) Panzyr (Arano Restoration): Griffin; Smithon (Arano Any faction in BattleTech can use any 'Mech, vehicle, battle armour, aerospace fighter, etc. Also I would like to put together a general mercenary lance and a periphery lance. The AGoAC mechs are all pretty common over all, it's also worth noting that there are very few faction exclusive mechs. We mostly plan on playing 3050-3080. Trade, trials, salvage, and captured. Their faction is often the most dedicated, by which I mean they rarely surrender and are often willing to fight on, due to their extremely strong loyalty to/fear of the state. So you pick your faction, and that basically decides what the available pool of units you can build your army from. yqho ncg tmk hqlysxw wsyosb istt xmrt arggjqx wglffev xzdc