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For honor best heavy reddit. Kensei has 5 more HP than Orochi.

  • For honor best heavy reddit Conq and Warlord are super annoying since the fullguard they have can be Warlord is a bully and keeps people locked down, BP is counter attack and mix up heavy, Conq is more of a harasser, Jorm is gank centric, shugo hyper armor and CC, Hito is heavy warden. Members Online Black Prior is the best match-up for her I think. Members Online 8 light/heavy, light/heavy and light/heavy combos, this wasn't really necessary, I would rather to make all lights enhanced while unable to chain light into light, but that's ok too; Chain top light no longer are 400ms but they are also 13 damage now to be on par with side light chains, pretty solid change that makes any side of Lawbringer's bash punish viable and no longer obnoxious top Feats: Deadly , Short temper , sharpen blades/longbow (depends on what you like) , fear itself/ banner (banner is more useful in breach , fear itself is good in antiganks) Perks : bastion, aegis , vengeful barrier - aramusha is a great hero for defending so these boost up your resistances while protecting a point in dominion The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. It's range isn't new. Depending on which exploits are fixed in honor mode, there might be other small variations too, but recipe would remain largely the same. However, the punish for the dodge attack is only a heavy parry and a light. Raider forces players to play off of read with his soft feint heavy into storming tap or soft feint into guard break, there is insane Stam drain on the wall splat tackle, he has an unblockable zone that consumes very low Stam, overall he has low stamina consumption Well JJ is the best heavy in the game for dom. The list below provides a rundown of the best characters you can select. Opportunity cost is real and you could be running any of the following instead: A triple attack action surging GWM battlemaster with balduran greatsword, a swords bard crit fishing paladin, a swords bard sharpshooter, Open hand tavern brawler monk, and any end game sorc with level 6 spells like chain lightning or Some hypothetical math to prove it: you block 5 heavies, each heavy does 5 chip damage (Chip damage is 18%, so a standard 24 damage heavy does 4. Light Parry -> top heavy, heavy parry -> zone or light/bash, guardbreak -> side heavy. Members Online the best Currently it's Vengeful Barrier, due to the bugged interaction between revenge and shields it is considered a must-have for every hero who has access to it. Light flicker is harder than light parrying, you know how short the window is from ub to the first parry flicker? 200ms 99% of fh players have an average 260ms to 340ms reaction. 877 votes, 100 comments. Pirate's dodge heavy into a shot can also interrupt hyper Sprinting heavy as a forward dodge heavy to catch rolls Ability to dodge cancel from charging a heavy. This is the party I beat honor mode with. Kensei was able to dead angle his Posted by u/thevilliageidiot2 - 3 votes and 43 comments The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Aramusha definitely wins though The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X The unblockable heavy is fine as far as I know, but I have heard complaints from some competitive players that some uninterruptible heavy finishers just aren't very good as their HA doesn't start early enough to serve their purpose of stuffing interrupts on read. I've been playing alot of heavies and tbh I think it comes down to JJ being the best. Members Online Medjay and it's not even close. Members Online 318 votes, 202 comments. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Just some beginner tips. Tiandi: Light into palm/ Dodge Heby Nuxia: trap spam (I have not ever touched Nuxia so idk) Currently conqueror is the best in terms of viability and ability to win without putting in too much effort. 2) Be aware of Zhanhu's chain link times. The better punishes in a regular 1v1 are either doing a light riposte which is faster, does the same damage, and stuns the opponent or if you've got a wall behind the enemy a side heavy will do an impaling charge so you can wallsplat and get a heavy. BY: Charles Cleveland As many have said, LB is one of. Open menu Open navigation Go to Reddit Home. 30 damage heavies and 35 damage heavy finishers, 15 damage on toe stab, and if you land skewer it’s fatty bleed The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game Warden is the 2nd best duelist in the game and pretty good in 4v4s, kensei is okay in duels and great in 4v4, conquerer has some of the best defense in the game and a good duelist and staller, warlord is very good for 4v4s and being a must in competitive play. Members Online 413K subscribers in the forhonor community. Assassins and some hybrid (pirate, nobu, zhanhu, Valk, kyoshin) get side or top because their heavies are 700/800ms on all sides Picked him up recently and oh boy, is he the most fun and in my opinion, balanced and fair hero in the game, but since I mostly played heavy, defensive focused heroes like Black Prior and Varangian Guard, I struggle a bit with switching to a more The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. This includes chaining from zone into his finisher UB heavy. Semi new to for honor and was wondering what the best character for counter attacks is. Aside from shugo headbutt I’d say heavy dodge attacks are the best defensive option in the game. and worst perks The worst one is Survival Instinct, as its stamina boost activated only under 25HP, when you either have When on neutral against heroes that have them, try your best to get the upper hand by trading with a heavy attack (top has crazy fast HA) or bait wiffs with your zone attack. Conqueror and Shaolin are some of the best Heroes. infinite combo heavy swing and can change swing directions in combo. Both characters cannot unga bunga willy nilly. Members Online And it isn't really the top 100 players, it's the top 100 players that play ranked which is like a minimal fraction of the playerbase, if you notice, most for honor youtubers don't play ranked, yet they are some of the best players and they would probably beat yo ass (this is a joke). What with the 400ms top chain light, the bash, or another heavy afterwards. So in clip you light parry him then throw out a top heavy, as a warden that’s a no-no since your top heavy is slightly slower yet just slow enough that it can be blocked in time, what you should’ve done is throw out a side heavy instead, generally I’ll just paste what I said in another comment: Githyanki Wizard, 16 Int, 16 Con, 14 Dex, steal Lae’zel’s half plate, get to level 4 ASAP by using disguise self to get into the blighted village and goblin camp, jump from there up to Waukeen’s Rest, Talk to the Githyanki there to get a ton of XP without fighting, use the Zhent hideout to get to the Underdark, feather fall into the I may take a 2 level dip into Fighter at level 8 for the Heavy Armor, saving throws, and Action Surge. I'm wrapping up my first honor mode run soon and already thinking of the next one. (PS, Im on PC with 75 fps so it might be a different story for me) For certain characters depending on which direction you attack from your heavies won’t be fast enough to take advantage of a light parry. Because that was the dodge attack change that came with the new season. -25 damage, 107 HP. Conqueror, Black Prior and Warlord can use their forward dodge bash to parry the light AND interrupt any other attack that comes from the top heavy and the top heavy itself. Conq, wl, and Bp are behind him a bit but still good. There are many other combo attacks in the game that have good range. Members Online Assassins get some of the best heavy attack punishes in the game, and there are only a handful of situations where reflex guard is a significant disadvantage. Black Prior has a barely punishable opener bash, a heavy into bash feint with literal "fuck you" range, CC lights, CC forward dodge heavy that executes and goes into his chain, an unblockable that can be used at any point in any chain, all his followup heavies are undodgeable, he has a move that counters every other move in the game except for GB and he has an OS zone that The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. A For Honor subreddit dedicated to theorycrafting and the competitive Thus at 26 health you could eat a 30 damage heavy (-3 damage for bastion) that deals 27 and you'll die with no benefit from last stand. The only reason I say that is, solely The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Change feint to left stick tap (L3) if you're really serious (I kept feint in B personally but I imagine it would be very helpful for feint heavy characters like zerk). The others considered universally good are Remedy, Devourer, Bulk Up and Headhunter. Not anymore. The difference between Tactician and Honor is Honor only allows one save, so I think this is good enough If you want Lone Wolves, Geo+Hydro and Summoner should be good enough; Summoner can go for high Wits & Memory with Class Cannon for turn one Teleport / Nether Swap / Buffs / Attacks, then Geo+Hydro deal with the rest The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Unless you're conq. Armored heavy afterwards isn't bad but that's more for team fight trading anyways. Members Online Heavy finishers, zone, headbutt and full block light all give frame advantage to WL. Reply reply Best of Reddit; Topics; Content Policy The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Backstep light into skewer is a great way to bait people out for easy parry’s and deflects Raider would probably be best doing heavy heavy stunning tap heavy heavy repeat. Bash and tracking heavy finishers. try to bait a parry if you use the charged, as it guarantees a light and they expect another kick. Then the rest. End of the day, practicing his kit will improve your game across the board, but also requires you to learn how the deeper mechanics function and how different people play the game. On top of that, they would have a unique property that allows them to turn any bleed on the opponent into extra direct damage for the heavy, ie 15 bleed damage on the opponent would then make the heavy deal 35 damage total. Shugoki is pretty good heavy. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Reply reply Eifla99 The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. I've had some success with Zhanhu as well. Heavy on red was a thing of the past when hitokiri was retardedly op, basically she had instant hyper armor, meaning that has soon as you saw the color red (any kind of indicator) you would heavy, resulting in a trade mist of the time What character has the highest "ledge" capabilities? Best carry moves for ledging, roughly ranged by effectiveness / carry distance: Shaman: GB throw into bash followup {any direction}; . Prepatch you could argue that EK 11 / War 1 would be a better striker than STRonk due to range. ADMIN MOD Why does Lawbringer have the best light parry punish, best heavy punish (if there's a wall), the most health, enhanced lights, hyper armor, a 400ms top light, and The storm sorcerer with 2 levels of cleric and 1 level of wizard is a really good build for honor mode since you do tons of damage for lightning spells. Super OG Shugoki: Only Oni charge into a heavy opener. Everyone but HL gets a heavy, 24 damage. I hope this helps in anyway, if it doesnt, sry. -If your kick gets dodged follow it up with a heavy, this will make you not get GBed -You can still feint punch for a while after charging it, this is something I never see casual players do -Dont be afraid to use cents chain heavy it catches a lot of lesser skilled players off guard and has good range -You can get full charge Does anyone have any recommendations for an HM Party Comp. With this in mind, Kensei's options are severely reduced to feint to parry 500, 600ms attacks or to dodge on prediction to the 500ms bash OS. Which Heavy would you recommend and why? : r/forhonor - Reddit true We strive to help you make the best possible choices about characters in For Honor Tier List 2024. Headbutt has surprisingly decent range and can be used effectively to punish wiffs too. Dude can literally slaughter the entire enemy team by spamming Light+Heavy chain. 417K subscribers in the forhonor community. Wizard has a lot of good subclasses for Honor Mode. This was imo the best party prepatch and should still be. 418K subscribers in the forhonor community. JJ I've been interested in the heavy characters, but I'm not really sure who to go for to level. his first feat gives him a sheild and knockback sheild during Your hyper armor on neutral heavies is so good that you can end up trading your neutral heavy for a combo heavy against characters like warden, conquerer, JJ, raider(my favorite), etc. Kensei's HA heavy does 32 damage, whilst Orochi's heavy deflect does 36 damage. Warlord: unlocked running bash {forward only}, GB throw {any direction}; The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. The R1 chain is as fast as the salamander dagger, staggers even elites in about 3 hits and gives block/perfect guard on charged R2'S that come out as fast at the batan handle's R1 hits. Hitokiri and shugoki are alright. The subreddit for MARVEL Strike Force, a game for iOS/Android that is published by Boundless Entertainment, a Scopely Studio. Or you could go from 30 health to 12 and only get the 40% bonus for the last 12 health. you can heavy or kick pretty well here, however many would opt for a feint sweep into guardbreak. Has an incredibly good balance between their offense and defense, and has arguably the best mixup in the entire game with the last feint bulwark heavy. Both followups of her bashes can be target swapped, the light is 400 ms and very hard to parry and the heavy has fast HA, so you can trade in your favor when an enemy tries to peel for his teammate. Don't get greedy for the pancake flips, let them come to you naturally. Members Online Posted by u/MajesticKnight28 - No votes and 7 comments Heavy finishers are the heavy attacks that end a combo string that you see in the move set section. The bests though his does less damage than WM. Use your dodge bash often, it’s one of your best openers, it can be followed be a skewer or heavy finisher, your choice, but I’d recommend fainting the skewer as it’s easy to parry. I think only heavy blocking should be penalized, since for a lot of people, blocking lights is the only way to shut down light spamming. Cent is very good, one of the best. I am so happy when I see my opponent-Medjay using his second stance, but almost every one of them just goes unga-bunga in a staff stance. The best use of this is for minion clearing. Perhaps some some heavy attacks should have a fully new abiltiy, which is not as punishing as an ub heavy, but somehow still encourage a parry attempt. She has a great dodge heavy, great hitboxes for hitting multiple people, pretty good damage, hyper armored light and heavy finishers, a great peel move in her fwd dodge light, a (slow) bash, a (chain) unblockable, is pretty easy to gank with because of having a triple heavy chain and dodge attacks that lead into heavy finishers, is pretty good at stalling/antiganking, and Swift strike now deals 14 damage (from 16 damage, it's a heavy dodge attack, it also makes it's damage on par with Helm splitter getting the 30% damage buff after superior blocking on dodges, dealing 18 damage); Side heavy finishers damage reduced to 28 damage (from 30 damage); Chain top heavy damage reduced to 28 damage (from 29 damage); The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. He's definitely not the best, but I think he is close to the best, at least for low to mid reps. Members Online after the kick land a side heavy and you can choose to throw a second heavy, back off, or throw a charged heavy. Ect. While they're all okay at 4v4s they all feel like they put on heavy pressure to read and learn how to best counter which is great for 1v1 or 2v2. Members Online The sweep gives a heavy now, but it's 22 damage, if you read right you can guarantee a gb, most heroes heavy after GB do more damage, so it's not that bad, unless the person really sucks at reading, then proceeds to eat 22,22,22 on each heavy she lands 😆 I stuck it on the blind man's double spear handle. The "ideal" situation practically never occurs. This is likely intended to balance him for 1v1s, not 4v4s. Zhanhu can throw an unblockable light to beat stuff attempts and in some cases his zone as a recovery cancel. Members Online Dump STR, use elixirs, Pump up CHA for the face skills and paladin auras. Am I missing something here? The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. In staff mode he’s a revenge feeding beyblade with His chain offense after lights didn't get touched in any meaningful way. He’s dogshit without question and the absolute epitome of the “Old For Honor was best For Honor!” crowd made manifest. Now you don't need to react or guess if it's a heavy or a light, because if you just parry on light timing, you'll avoid everything anyways. What are the best heroes for duels in the game right now? Skip to main content. This is not to say that it's a bad perk tho lol, easily one of the best by Not gonna argue that some dodge heavies have too much I-frames, but heavy dodge attack weren’t so hated before gryphon, especially since basically only shaman and kensei have good dodge heavy that fits the criteria you mentioned, and all of this won’t change the fact that even if they nerf them the majority of people will still complain that you have to feint your offense to The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Members Online Among the way more niche aspects of JJ are backwhiff light and heavy, particularly heavy. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game Way back when Hitokiri first released, they had nearly instant hyperarmor on their neutral heavies. Shugoki: Heavy mix-ups Nobushi: Light spam/ kick to heavy when near a wall Shinobi: Kick, range heavy, forward roll, kick, back flip, range heavy it works every time Aramusha: Deadly Feint Hitokiri: Kick spam/ Heavy spam Woolin. 408K subscribers in the forhonor community. Members Online No os I know of works anymore so ima list the dodge attacks I know can be used: kensei, kyoshin, goki and shinobi don’t always work, hito’s is ok, zerk and orochi are good but light parries, valks is ok but a light parry aswell, raider is really good and can be delayed by a lot without getting gbed however light parry, and the best os/dodge attacks in the game right now are aramusha and The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Heavy Intercessors; Who Wears Em' Best? The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Shugoki: GB heavy punish {forward only}; . Why else would they be spammed so much? They have no drawbacks whatsoever It sure does having beaten the game on honour mode with one. 32 chip damage). As promised in my previous post i wrote a full review, and while (obviously) very happy that i won i tried my best to give a fair review. Orochi will eventually win the trade overall. So basically, every other character needs to guess or react to light parry instead of eating a heavy, while conq can heavy on red. Heavy armor prof (goes great with heavy armor master) Martial weapon prof Wrath of the storm reaction Guidance (if you don't have another cleric) At level 10 abjuration wizard, you get Improved Abjuration which gives you 10 ward charges per short rest. Heavy armor, lay on hands, defence spells all contribute to my defence, and I think I'll take Heavy Armor Master as well. it just comes from experience The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Posted by u/Dawg_Top - 4,777 votes and 187 comments The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. As a general rule across the cast, finisher lights give frame advantage to the opponent and finisher heavies give them to you. Get into any sort of 1v1 whether it’s online or against bots and just play as usual, but if they throw a heavy and you can notice in time, hit parry right when the indicator flashes. Members Online But if it was a heavy attack, instead of throwing a heavy attack, you will be in the charging stance, which has multiple defensive options from it. They are warriors that move slow on the battlefield, but make up for it by packing a heavier punch than others. In anti-ganks & team fights, it's best to use the raw heavy because Gryphon's get HA on parry punishes, thus almost guaranteeing they'll get their punish in without fear of being interrupted from an external force. that doesn’t consist of Berserker Barb, Open Hand Monk, Wizard, Rogue Multi-Class or Bard The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. After the Warlord nerf, Shugoki is the best in 1v1. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Not really the optimal strategy. It was frustrating to fight, because the Hitokiri could 'heavy on red', meaning that instead of having to make reads on what the enemy was gonna do, they could just wait until the enemy threw an attack - any attack, heavy or light - and press 'heavy' as soon as they saw the red indicator. Members Online What is the purpose of heavy dodge attacks balance-wise? If a player throws an unblockable, dodge attack seems to always be the best option : it beats the unblockable, and the feint to gb (and thus a heavy or a ledge potential). I tend to lean more toward martial classes typically and I'm usually way too conservative on using spell slots / scrolls, so I want to challenge myself to survive with an all-caster party on honor mode. Add a dodge attack or unique bash counter. I've seen comp players that have light parried me after heavy feint into heavy feint light and counter other variations and they can't react to the parry flicker. Tiandi: chain kick {forward only, also works as softfeint from zone}; . For Honor is a third-person multiplayer fighting game developed by Ubisoft Montreal set in an alternate history where Knights, Vikings, Samurai face off in all-out war. Members Online Shugoki - A really good bash with very little gb vulnerability and the ability to chain a heavy means that if they do dodge gb, they're eating the heavy. Members Online The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Same with the dash top heavy. Makes avoiding bashes and quickly catching a roll a tiny bit easier to input. All dodge heavies besides feintable ones are light parries, all side dodges guarentee a GB on whiff, dodge attacks are now able to be delayed from 200ms-400ms into the dodge and Iframes on dodge attacks aren't loss when you collide with a wall. Offence will be a simple GWM attacking using the adv generated from Oaths, plus maybe the Deathstalker Mantle if I go Durge. In ganks & duels, forward heavy is the best punish because it immediately puts the defender into the finisher chain pressure. And smites of course. Best. He is almost entirely hard countered by blocking, his only opener deals an absolutely pathetic 9 damage, and he has one meh 50/50 mixup that’s locked behind being both a finisher and his axe stance. Why are Heavies so bad? : r/forhonor - Reddit true He has the fastest rotation speed in the game, some of the most powerful feats in game (Smoke Bomb, a glock Longbow, Staggering Blow), the best selection of perks available, massive i-frames on a very fast dodge bash with a hyperarmored heavy follow up on hit or whiff, potent mixups with tons of hyperarmor, big damage, big swings, great midclear, a pinning gank tool, insane chase able to chain into a heavy with WITH 100ms hyperarmor startup, insane fucking range, and able to chain into a gunshot even on wiff into another heavy, 100% the best dodge attack in the game, maybe only beaten by shugo headbutt and aramusha dodge heavy. Off CGB (also from purely neutral, but this is comes down to make good neutral reads) you can buffer a backwhiff heavy which will trade with a buffered light and stuff a second GB attempt. However, the range of the move really makes it shine against the other options imo because you just have to have a wall in view to ensure you can get that wall splat off with LB, Unlike Cent or JJ who has to atleast be close to the wall, and Warmonger slightly farther Step back and be calm. Members Online. You can immediately release the charging heavy after not getting the light parry - this will beat the opponent's heavy attack using the superior block frames on your heavy, and will also beat a feint to GB, because your heavies are immune to GB. Members Online Individual tips: + Black Prior can use forward heavy attack to keep you close the distance, especially when he see you use back step light, so depending on the hero you're using you can chain another light ( works best with orochi or PK ), or something like that to keep him guessing I'll just tell you your best buttons: In duels against noobs: walk the plank/gb mixup for damage, dodge attacks for defense In duels: bash for offense, dash forward heavy for defense In teamfighs: side heavies for peel, dodge attacks for pressure (if you hit a player with unlocked dodge attack you are likely to land a guaranteed bash) In dominion, WM is best mainly because of her feats but also because of the enhanced lights helping her in teamfights. They are slow and he is feint heavy. They are great at defending Warlord is best heavy. Hardest part about playing Prior is to not thirst after the flips, because if you mistime the stance, you're going to eat a guardbreak and get your ass beat into the ground. The chain skip after opener heavy isn't a bad thing, but I feel like he never needed better offense after heavies. 73K subscribers in the CompetitiveForHonor community. Hitokiri has been my favorite recently. Don’t focus too hard on parrying everything or you will literally parry nothing and die. Members Online Outside of that he's S tier for having a broken tier 2, amazing stall potential, safe moves thanks to backflip, relentless 50 - 50's, the best deflect in the game and very good damage on normals (28 damage nuetral heavy which he gets from gb, 18 damage parry riposte, 16 damage lights) 41 votes, 69 comments. Kensei has 5 more HP than Orochi. Conqueror is in the game. I don't care if it's 4v4 The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Lots of HP. While I don’t think you can go wrong with Wizard or Sorcerer, I wanted it’s projected Arcane Ward. The light is easy to react to and gets parried all the time, and the heavy is beaten with passivity (wait for gb or just block). Afeera has one of the highest heavy parry punishes in the game with neutral bash > left heavy > top heavy/side heavy, warden can net a usual 27 damage punish on wallsplat. warden has very high stamina costs. Feel free to browse the latest game news, discussions, strategy, and quality creator content that our community offers. Superior block is like, when you do it instead of a party, as long as the attack it’s going against isn’t a unblock-able it’ll go through, starting your own combo. The Big Boys are Here to Play. Pretty good feats, large health pool, the ability to heal a little bit of health off of a wall or confirmed by an ally, just a great hero. Speaking of which starting a fight with a dash forward top heavy, then feinting it into a GB is a big option. TaN: 132 HP (12 HP increase). She can flip a lot of the Pirate mix-ups with one move. God, season 1 was fun Reply reply pre nerf Orochi was the best character ever made in for honor in terms of fun. Gale: Abjuration Wizard. 500 variable bash with incredible damage (17 dmg) and has a lot of tools for counter play. Dodge LB (L1), Guard break Tap R stick (R3). Bare in mind he is the most overtuned hero in the game and will most likely recieve a NERF at some point in the near future. Reduce the recovery of the hug. Say her heavy finishers are now unblockable. And then jorm is @&$-&~*%. The ratios of the players from most powerful to weakest are For Honor Best Heavies Revealed (Ranked Weakest To Strongest) Updated: 02 Apr 2023 11:06 pm. Hi guys, eqyliq here and i was the lucky winner of the r/honor contest for a magicbook 14. . Reply reply The Home of For Honor on Reddit! For Honor is a Third The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game It’s got hyper armor so it confirms the hit unless dodges right at the end and is a guaranteed heavy. You only have two options after a heavy: either continue to heavy finisher or attempt a chain enhanced light. The unblockable side heavies are good for faking opponents out while ganking. Zhanhu's unblockable heavy is stuffable in every scenario except when he lands a heavy. I'm not a scarred for honor veteran, but I have input. Highlander doesn't do much damage, his heavies don't exceed 30 damage, there are many heroes that can exceed 30 damage. Shaolin has an infinite combo that alternates between heavy and light attack. For Honor has a couple hero classes to choose from in each The Heavy Class heroes have very high defense and a large amount of health. If Oro does the heavy deflect twice vs Kensei's HA heavy, Orochi would have the health lead by 3 points. A land druid is also really good if you want to take Jaheira since they get a lot of good spells. Members Online There are the best in each role however, cent has the best gank, bp has the best antigank (not including wm feats), kensei is one of the best teamfights but there are others who are quite close, nobu or kensei are probably the best in mid, shaman probably has the best chase, WL has some of the best peel but that's another wider area. 988 votes, 77 comments. So help me out Reddit peeps, who's your favorite heavy to play with and what makes them fun to you? This For Honor tier list takes into account a Hero's skills, handleability, and combat usefulness. Best way to hit light parries (for 400-500ms lights) is click heavy the second you see the red attack indicator. Nobu or Kensei, not support in terms of feats but their roles in teamfight is peel heavy and they’re both mid laners. They retain their soft feint options and 20 damage. Using the shield means they have to come in for a guardbreak to stop you. While minion clearing it is important to know you should start the chain with your heavy attack, the reason for this is because shaolin will begin throwing a wider hitbox heavy midchain which will kill more minions. Skip to main content. Open comment sort options The heavy hitstun on kensei was a tiny bit problematic and I don’t think people really understand why. Behind him is BP. Guard deadzone as low as it will go before stick play will allow it to change by itself. The only people complaining about his heavy damage are those who want to nerf Highlander to get easy wins. wovup rqtc pdturs jhmkhc nml snlnh qdlsg odp nxynsd vmemgy